I've really got to wonder if the Drengin and Korath are too powerful, though. In every game I've played against them, they've been coming down on me with obscenely powerful ships in huge waves, thanks to their combination of weapon ability, quick weapon research, and effective colony rush. Whenever I've played as them, I just steamrolled the opposition. The Korath have it especially good, since their production is absolutely obscene, they get most of the same martial advantages as their Drengin cousins... and spore ships are, of course, the noxious planetkilling icing on the cake.
Thats odd, I often have the Acreans taking 40% of the galaxy and killing everyone, and Korath usually die very quickly, Drengin go sometime after. In short, in games I play i have a large problem with the CPU fully utilizing Acrean tech with 10+ships in a fleet with a mass driver rating of 120+ when I am at logistics 15 and harpoon/photon torps with tri-stronium.
I never worry about Korath, however a recent game Drengin fast teched to disruptors and that caused a large problem, and created a 40/40/all split with Acrean/Drengin and the rest of us (terran/torian/yor).
Must be different playing styles. I play Medium/Large galaxies on tough/painful with Occasional or Common settings (except anomolies and asteroids on rare.
Also play with no techtrading.always.
Perhaps that is why its a bit different. Rather go up against Korath then the **** first strike ability of a fleet of 12 with 180attack.
Love the challenges this game provides... different to every player.