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Z Axis

Z Axis

I believe I can't fly...

Z axis... I miss it terribly in this game...

While looking around, I found a thread where ppl debated for 3 pages about the meaning of z axis in gameplay etc.

I found the hotkey in the menu, tried to rebind it many times, but I cant have it to work...

Was it disabled in beta 4?

If so, a space game on a 2D plane? Hum. That's such a bad move IC!
Is it to appeal the mainstream audiance?
Well, as a mainstream gamer, I can't enjoy a space battle occuring on some invisible plate.
18,970 views 65 replies
Reply #26 Top
Id like a hologram manual
Reply #27 Top
If you want to pay an extra $500 for shipping aforementioned stone tablets..
Reply #28 Top
back on topic how does Z acsess movment actually effect combat?
Reply #29 Top
Trying to make sense of this thread...
So there's a guy saying that Z-movement doesn't really exist, and there's a bunch of people saying that it really does exist.
Hmm... I guess I'll just have to buy the game in a few weeks and find out for myself.
Reply #30 Top

So there's a guy saying that Z-movement doesn't really exist
End of quote

I can assure you this guy is not playing the game right now :)

Reply #31 Top
I haven't tried this yet, but in theory I see no reason why it couldn't work. Couldn't you use the z-axis command (holding down the ~ key right?) to go above or below gauss cannons/missle batteries? That could make the z-axis rather useful with planet assualts (against poorly positioned cannons/batteries anyways).
Reply #32 Top
yes, Z-axis is important.

Noobs will never use, becouse they don't need too.
However skilled learn that the Z-Axis is as sutile as the difernces between races. Very sutile, but very important.

AKA- going around Guass cannons.
Reply #33 Top
i guess i'll just have to learn how to look up :( 
Reply #34 Top
As far as I know , the Z axis does not matter in regards to weapons range...
Reply #35 Top
Defense ranges are spherical.
Reply #36 Top

Defense ranges are spherical.

End of quote


ok, but there is nothing in SINS to show a physical limit to the upper and lower boundaries of the gravity well...
Reply #37 Top
What are you trying to say, kosc?
Reply #38 Top
I think if you moved below a gause cannon it would just shoot down. I think Z could better be used w/ ship to ship combat, like moving your LRM's high up so they get more distance and it takes longer for a skirmisher to reach them, or binging in a colony ship or seige fridgate low t try and slip passs a larger battle..
Reply #39 Top

What are you trying to say, kosc?
End of quote


that it doesn't matter if you fly above or below the weapon platform, it will still shoot you...
Reply #40 Top
But, Kryo already confirmed that attack ranges are spherical, not cylindrical. You can fly "over" the cannon range just as easily as "around" (technically the same thing in a 3-d environment)
Reply #41 Top
Yup. it also means people who surround their planet in a ring of defenses can get a nasty surprise if someone just flies up over them, or under, and bombard with impunity :D
Reply #42 Top
The gravity well is not a perfect sphere as far as I can tell... It is not possible to fly over them! :p
Reply #43 Top
I agree being able to fly over guass cannons is stupid. You need to be able to place structures on the z axis otherwise y build guass cannons at all. Once this strategy becomes more populaur and more people use it then it defeats the enitre point.


Also the exagderation of planets z axis is a step forward. But would it be possible to have the Z axis of plantes, stars, ect. controlled in the (map name).galaxy files. So you could define it or write somthing like RandomZ and have it randomly generated. But this would also need for another value to the

galaxyWidth 800.000000
galaxyHeight 800.000000

so it would be

galaxyWidth 800.000000
galaxyHeight 800.000000
galaxyDepth 800.000000

or somthing like that. If its not possible now how about in the expansion(if there is one). And if none of this is possible perhaps cotroll the exadgeration paramemters is either the (map name).galaxy files or the Gameplay.constants file
Reply #44 Top

Will we be getting a manual with the final release? Pleasseee...
End of quote

Yes, but it won't be made of linen, stone, or precious metals of any kind. :P

Reply #45 Top
You need to be able to place structures on the z axis otherwise y build guass cannons at all.
End of quote
.

Because cannons are for defending other orbitals, not the entire planet. If you try doing that they'll be spread too thin to be effective to any significant degree. And to defend orbitals, all they need to be is clustered together, regardless of Z-position.
Reply #46 Top

Sins is 3D and the people saying otherwise are simply spreading FUD. Ships can move in 3D space (it's no longer the ~ key in the final, though) and structures are no longer placed on the 2D plane like in Beta 4. If someone wants to play in full 3D, they can. If someone doesn't, they don't have to because the game will automatically take care of moving in 3D to deal with objects/ships on the z-axis.

I think it's in Beta 4 (not sure) that the various gravity wells are no longer on a single-plane, but now vary on the z-axis also.

Reply #47 Top
structures are no longer placed on the 2D plane like in Beta 4.
End of quote


Sweeet! So now we can stack our orbitals in a tight sphere and surround them with defences?
Reply #48 Top
No, the 3D placement of structures is random and not player-controlled.
Reply #49 Top

No, the 3D placement of structures is random and not player-controlled.
End of quote


That sucks! -- unless its not a very severe randomization? Doesn't make sense otherwise...
Reply #50 Top
Ships move in the z axis, buildings vary along the z axis, gravity wells vary along the z axis and now even each solar system has its own z axis position. It really doesn't get any more 3d than this.