again its simply too vague, you would need distances from the origin to determine exact locations.
Good thing I'm in
no way asking for
positional as opposed to
directional communication.
Right at the moment, planet names / pings make for
great positional communication, but there is a
huge difference between that and directional information.
On the other hand, is the playfield in Sins static? In other words, you can`t rotate the playfield can you? If not, we don`t really need a compass marker... just use left, right, up, and down(!).
Um, of course you can rotate the playfield... Don't
even tell me you play with the default angle, its a great cinegraphic angel but impossible to play from. First thing I always do is switch it to a top-down 90 degrees view.
Sure, you could say "point it at the star" but why bother when the star is so clearly visible, thus already an easy to use and identify as a reference.
That'd be stupid, since it would vary depending on where you're taking the "too the star" reading
from.
Guys, have any of you (with the exception of Schod, who I know has played team games in the past -- and ticked me off by trying to tell me to take the right when that had
no relevence to my PoV) tried to play team games in the past?
By human nature, when trying to co-ordinate defenses and offenses, you find yourself wanting a directional referent so you could say your focusing on the southern edge of the battlefield, or your fortifications along the east will hold fine, but the north are iffy... Yes, you can use planet names / pings but that takes longer, you could use play colors but that doesn't work very well, but you can only use directions
if you've agreed upon a referent in game, which is harder than it sounds.