OK since I'm unclear of the current state-of-affairs within our burgeoning Sins modding community and in anticipation of a flood of new members when the game is released I decided to make a quick reference sheet for myself. When I was done it was rather sparse to say the least and I was really no further ahead then when I started. Thus I figured there ought be a single comprehensive thread so the entire community can easily see what is going on and who is working on what project. This would allow us all to work off of the same page so to speak in order to prevent misunderstandings, miscommunication and most importantly replication of work. Hence the creation of this post.
I decided to break things down into the following areas:
1. Name - The franchise brand name - self explanatory.
2. PoC - Point of Contact - The person who is apparently leading the project.
3. URL - Universal Resource Locater - The domain the project will be based at for the community.
4. Info - General information and overview - self explanatory.
5. Link - Threads on this forum related to the project.
Currently we have the following proposed projects in the works for major SF TV and game franchises. The projects are listed alphabetically and not in any order of preference or priority.
Babylon 5 (B5)PoC: TFL BigBANGtheoryURL: B5 Sins Project ForumInfo: NEEDLink: Primary
BattleFleet Gothic (BFG)PoC: PrezoURL: ModCraft.NetInfo:
Based on the tabletop game Battlefleet Gothic, which is set in the tumultuous Warhammer 40,000 universe during the chaos caused by Abbadon's 13th Black Crusade, this mod focuses on tactical command and many races with very distinctive strengths and weaknesses. This mod will be released in pieces, but will eventually include all the races of Warhammer 40k. The first races to be released will be Chaos, the Imperial Navy, and Tau.Link: Primary
BattleStar Galactica (BSG)PoC:
Sins of Alethia (SoA) is the project name because both the Cylons and humans believe they are on the side of truth in their respective intrepid struggles. We are hoping to achieve not only an accurate representation of classical and contemporary BSG lore, but to also pay tribute fans by firmly grounding the project in the extensive BSG fan-fiction lovingly crafted by its followers and incorporate our own in to the mix. Link: Primary
Dawn of Victory (DoV)PoC: Swiss Knight
t (theswissknight[at]gmail[dot]com)URL: SlipStreamProductions.NetInfo:
200 years ago the Scinfaxi Crusade was stopped dead in its tracks by the combined forces of Earth. Now, in danger of being outpaced, they have launched a final assault on the powers of Earth; The Soviet Union, Greater German Reich, and the Democratic Federation. This Total Conversion focuses on fleet strategy, scouting and reconnaissance, military depth, and epic-scale orbital battles.Link: Primary
Legend Of Galactic Heroes (LoGH)PoC: TerrazielURL: Modcraft.netInfo:
A Total Conversion that aims to recreate the fleet battles, tactical emphasis and overall atmosphere of the Legend of Galactic Heroes series using SoaSELink: Original Thread
Sins of the ProphetsPoC:
A total conversion of Sins of a Solar Empire to the Halo Universe, capturing its fast pase fun.Link: Original Thread
StarGate Invasion (SGI)PoC: EomegaURL: Beyond the Invasion ForumsInfo:
A total Conversion mod for Sins of a Solar Empire based on Stargate Atlantis. While some aspects of SG1 will be involved with the mod, it holds the races of the Pegasus Galaxy, these being the Humans, Wraith and the Asurans (Replicators). New units, as well as units that we have seen will be involved in the mod.Link: We have stepped through the Gate
Star Trek: Sacrifice of Angels 2PoC:
Major Stress URL: http://www.moddb.com/mods/star-trek-sacrifice-of-angels-2Info: Bringing Star Trek to Sins. SoA 2 is a continuation of the original SoA mod for HomeworldLink: https://forums.sinsofasolarempire.com/173883
Star Wars (SW)PoC: EvilleJediURL: warlords.swrebellion.comInfo:
Star Wars Modification for Sins of a Solar EmpireLink: Primary
Wing Commander RTS [ no official name as of yet ]PoC:
A Wing Commander Total Conversion. Need to say more?Link:
If this information is not accurate please post in this thread and let me know. I will update things accordingly within a 48 hour period.
I would like it if project leaders could make a quick description of their project for inclusion in this thread and provide any other relevant information that is listed as "need" so all the new blood can easily understand what is going on with what and with whom. I will also add links to the appropriate primary thread within this community as well as make links back to the project leaders once confirmed. The same goes for the websites and development forums. The banners will be replaced with one for the project when an official one is made available. Additionally if there is any other data that people feel would be useful to be listed please let me know.
Name: Distant Stars
URL: See Link
Info: Main concept of the mod is to enhance the original game engine. Adding more levels for the majority of the research and planetary upgrades. Enhances the differences between the races, adding some new units and researchable abilities. This mod consist of a replaced music and sound effects mod, Sin's Plus, Bailknights graphical enhancement MOD, Volumetric Explosions & Damage Effects by ManSh00ter and Sins Sounds improvement by Gurkoz.