ProfCS101 ProfCS101

Siege Frigate Spam Needs Nerf

Siege Frigate Spam Needs Nerf

Right now it is possible to spam 20+ siege frigates and ninja take out any planet (irrelevent of the defenses) before any possible response can be achieved. Frankly, this lame tactic is used by the AI regularly.

Either lower the planetary damage of siege frigates or implement some kind of system where you must eliminate defenses first. It is IMPOSSIBLE to defend a planet with structures from all 6 sides (or anything short of a huge fleet when you get spammed by 20+ siege frigs). The power of siege frigs have turned this game in to musical chairs (who can knock out who's planets most frequently).
233,932 views 227 replies
Reply #101 Top
when early in the game like this it is hard to defend yourself because you only have enough cash for 1 small fleet and a capital ship. this fleet will almost always out and about conquering planets. the only logical way to get rid of this is to scout, a good way to see whats coming is to scout, and if the enemy is close and your fleet isn't as close, you gotta find some way to buy urself time. i think you can normally buy yourself some time by:
having scouts engage
building scouts to engage enemies outside ur own planet well. these siege fleets should engage if attacked and even if you only have one weak scout, it can buy you time.

for people that say you should build planet shields-
by this time in the game your enemies shouldn't even be able to reach your capital planet and you should have a big enough fleet to fight off attackers.

it also seems that this siege spamming strategy only works during the begining of your game. it would not be likely that your home planet would be destroyed after playing for 1 and 1/2 hours, by now you should at least have a sizable fleet and ships on each planet.
Reply #102 Top
Siege spam is a valid tactic. It is pretty terrible waste of resources for the most part. They arleady nerfed it, in Beta siege only cost 7 or 8 supply, now its 12. And its more expensive to build too. I had one guy do it to me in beta, and it was a waste as I instantly recolonized it while his ships ran like hell from my mighty cobalts.
Reply #103 Top
ProfCS101, may i make a suggestion, create the same situation to the AI and see how it respond. You can do it by making your own map with certain starting advantages to yourself and starting disadvantages to the AI, build the same exact number of seige frigates, etc and go attack the AI capital world, and see what it does. Make sure you raised the difficulties setting for the AI. After seeing the results, why don't you come back to the forums and post the result and see what the various members response analysis will be. :)
Reply #104 Top
Excellent idea! I hope he tries it.
Reply #105 Top
Any effective defensive strategy should not be defending a planet, it should be defending a chokepoint or two that lies outside of your main planets. If the fight is at your planet, (especially a capital) then it seems that you have already lost.

That being said, something should be done about the relative equality of all the frigate ships. They are all capable of taking large amounts of punishment, and all relatively the same. What bothers me the most is this:

Should an opponent attempt to run my blockade, there is not much that I can do about it, especially near planets I do not own. The ship AI does not chase very well, and the only ships I can run down are capital ships. I realise this is so that retreating actually works, but ships can just as easily run through my fleet and attack deeper colonies.

My proposed solution? Create an actual dispairity between ship speed. Scout frigates should obviously be the fastest, and I think their speed should remain probably the same. Gun frigates are fine as well. Missile frigates move nearly as fast as gun frigates, and I think this needs to be slowed based on their range. Siege frigates should probably move about half the speed of gun frigates. If you have a planet locked down, then siege can occur, otherwise, why do they need to move so fast? Anti-fighter frigates should be on par with gun frigates, or maybe scouts, as they have to chase down fighter squadrons.

This allows siege frigates to remain a valuable part of a full scale, one-jump attack, as they will be able to close the range to a planet within a reasonable amount of time, but they will likely be the ships that are lost should a full scale retreat occur. If this needs to be amplified, shorten their siege range.

Additionally, I believe the ship AI should be changed to not prefer maximum range when dealing with some types of vessals. If your fighting relatively defenseless ships, or if the ships are retreating (dunno if that is detectable), then you want to be matching speed and right up on them, not chasing them helplessly once they are out of range of your weapons.
Reply #106 Top
i think that carriers and their fighters should be made easier to get, and frigates should be more expensive.
Reply #107 Top
I agree that siege frigate spam is a little insane right now. Personally the main problem I have with those ships is their HP is so high that even maxed out defenses can't kill off more than 5 or 6 before the planet is lost.

Had a nice desert planet in my last game right off the star, had maxed out emergency infrastructure, maxed tactical points and filled every last tactical spot with hanger bays and gauss cannons. I had my main fleet 2 jumps away destroying a pirate outpost and was watching the star for signs of enemy attacks as the AI's weren't happy with me at the time. I caught a glimpse of a few siege frigate icons so I ordered my fleet (hanging out on the edge of the gravity well because they had a lot of fighters) to head back to the star so they could follow the enemy ships. I took a glance at the enemy fleet, exactly 20 siege frigates (Advent). They headed for my heavily fortified world, destroyed the planet, and then made good on their escape with only 6 lost ships. That's just absurd that a maxed out defensive planet could be so easily ninja'd when a huge fleet was hovering just 2 jumps away (with quick jump calc. mind you).
Reply #108 Top
Yay! One of these threads already!

Ok, I find siege frigates can be a bit too powerful, and the AI loves to swarm them way to much. I liked the suggestion that some one made that they have high shields and low hull and when firing they drop there shields.
Reply #109 Top
First, let me clear up some misconceptions.

I said that I was siege spammed at my capital with my entire fleet and numerous defenses. This indeed did nothing to stop the death of my planet, it did indeed die. I DID scout (you guys can't get over this "you need to scout" issue), thats why my fleet was WAITING for the siege spam attack. The simple fact is that a large fleet and defenses can do nothing to prevent the death of the planet.

At this point I rebuilt my capital.

Later on there was an occurance where my fleet was a few systems away when the siege spam arrived AGAIN and my defenses did nothing to stop the killing of my capital. This ALSO happened.

They are not mutually exclusive.

Also, to the people whining "WHY DIDN'T YOU SCOUT"

1. I did scout, I knew they were coming, I moved my fleet in to a defensive position around my planet, and my planet still died.

To the people whining "WHY DID YOU LET THEM GET THAT CLOSE"

2. Ever play a small map? Sometimes your capital is only one or two jumps from an enemy planet. If you actually played the game you would know that all one has to do is simply bypass any planets and/or defenses in the way. YOU CAN FLY THROUGH ENEMY SYSTEMS TO GET TO A SYSTEM BEHIND THE FRONT. Sorry, but this game has absolutely no tackling, rooting, or anything worth stopping crap. Yes, you can slow down jumps, but that gives you SECONDS and stops nothing.

To the people whining "WHY DON'T YOU KILL THEM FIRST"

3. Uhh, because when fighting two AI's, you can rarely attack both in strength to get to their home production planet and kill a fleet of siege frigates that tank like heavy cruisers before you are taken out.

Anyone who says siege frigates are fine either don't understand that there is zero defense against planet nuking, or have never played this game versus more then one AI.
Reply #110 Top
I have been able to hold a planet for a long time with seven hangars and one shield. I got the bum rush of twenty+ sieges which was way too much for even that to handle before the planet was wiped clean. Good news is that even though they wiped out the planet, my fighters kept on attacking :)

If you try to attack them a system ahead of your own, they simply rush right past the fleet. The warp dampener things can only be built at your controlled planet, so they can't be used to stop them from getting to your planet. It might be nice to have the dampeners onboard some capital ships (they might be, I've only tried humans), so that they would have to destroy the capital ships to move on, but that would lead to a whole new world of strategies.

The planet shield does very little it seems. It would be nice to have to destroy the shield before damage could be done to the planet. It would keep them from bum rushing with the sieges, since they'd need something else to take down the shields.

Also, the strategy of keeping a colonizing ship around just doesn't work. Rebuilding a planet from the ground up is expensive, and just holding dead plants isn't cost effective ( ~-3 credits per second).
Reply #111 Top
Uhh, because when fighting two AI's, you can rarely attack both in strength to get to their home production planet and kill a fleet of siege frigates that tank like heavy cruisers before you are taken out.
End of quote


playing against 2 opponents , sure that isnt the problem lol?

Reply #112 Top
Ala musical chairs. This is not a fun game mechanic. You should be able to capture a planet, defend that planet against counter-attack, then attack again. That is a successful strategic campaign. While I agree that there should be room for "special forces" attack, it should never be more effective (by many times) then a traditional attack
End of quote

two words:
its not.

seriously guys, if you're concerned about the frig rushes thats an issue with your strategy, I've not had much of a problem with them (more or less the AI uses rushes in conjunction with a direct attack. THAT is a pain, but its smart.)
Reply #113 Top

thats why my fleet was WAITING for the siege spam attack.
End of quote

Failure number 1.


Later on there was an occurance where my fleet was a few systems away when the siege spam arrived AGAIN and my defenses did nothing to stop the killing of my capital. This ALSO happened.
End of quote

Failure number 2. Failure to deal with problem after initial, identical failure. You survived, why did you not relocate your fleet to dealing with the obviously greater threat?


1. I did scout, I knew they were coming, I moved my fleet in to a defensive position around my planet, and my planet still died.
End of quote

Failure number 3, identical to initial failure.


2. Ever play a small map? Sometimes your capital is only one or two jumps from an enemy planet.
End of quote


Failure number 4. Small maps work both ways. Siege frigates may only be 2 jumps away, which means their world producing said siege frigates of doom are also only 2 jumps away. EASILY reachable FAR before 30 minutes, and one scout would have found said cache early on.


3. Uhh, because when fighting two AI's, you can rarely attack both in strength to get to their home production planet and kill a fleet of siege frigates that tank like heavy cruisers before you are taken out.
End of quote


And now, the real root of the problem. We are now supposed to assume nerfs be made based on playing MULTIPLE opponents. He freely admits he can't attack them because it was two AI, but argues the logic of his defense is flawless, despite being unable to do exactly what we told him to do- attack first.

You have just proven this is a meaningless cry for nerf. Thank you.
Reply #114 Top
I have had the AI through 10-12 siege frigates at me (easy AI 1v1 small map) and they dont kill off my planet if ive been playing for around 45 min. they kill the population and work the health down but after that they are all dead, and the planet regens back to full within 30 min max. and thats without the TEC planetary shielding. i just make sure to put the turrets in a full circle around the planet with no gaps (and the edge of the ring that marks their range either touching or just inside the planet image).
Reply #115 Top


thats why my fleet was WAITING for the siege spam attack.

Failure number 1.


Later on there was an occurance where my fleet was a few systems away when the siege spam arrived AGAIN and my defenses did nothing to stop the killing of my capital. This ALSO happened.

Failure number 2. Failure to deal with problem after initial, identical failure. You survived, why did you not relocate your fleet to dealing with the obviously greater threat?


1. I did scout, I knew they were coming, I moved my fleet in to a defensive position around my planet, and my planet still died.

Failure number 3, identical to initial failure.


2. Ever play a small map? Sometimes your capital is only one or two jumps from an enemy planet.


Failure number 4. Small maps work both ways. Siege frigates may only be 2 jumps away, which means their world producing said siege frigates of doom are also only 2 jumps away. EASILY reachable FAR before 30 minutes, and one scout would have found said cache early on.


3. Uhh, because when fighting two AI's, you can rarely attack both in strength to get to their home production planet and kill a fleet of siege frigates that tank like heavy cruisers before you are taken out.


And now, the real root of the problem. We are now supposed to assume nerfs be made based on playing MULTIPLE opponents. He freely admits he can't attack them because it was two AI, but argues the logic of his defense is flawless, despite being unable to do exactly what we told him to do- attack first.

You have just proven this is a meaningless cry for nerf. Thank you.
End of quote


What a dick
Reply #116 Top


thats why my fleet was WAITING for the siege spam attack.

Failure number 1.


Later on there was an occurance where my fleet was a few systems away when the siege spam arrived AGAIN and my defenses did nothing to stop the killing of my capital. This ALSO happened.

Failure number 2. Failure to deal with problem after initial, identical failure. You survived, why did you not relocate your fleet to dealing with the obviously greater threat?


1. I did scout, I knew they were coming, I moved my fleet in to a defensive position around my planet, and my planet still died.

Failure number 3, identical to initial failure.


2. Ever play a small map? Sometimes your capital is only one or two jumps from an enemy planet.


Failure number 4. Small maps work both ways. Siege frigates may only be 2 jumps away, which means their world producing said siege frigates of doom are also only 2 jumps away. EASILY reachable FAR before 30 minutes, and one scout would have found said cache early on.


3. Uhh, because when fighting two AI's, you can rarely attack both in strength to get to their home production planet and kill a fleet of siege frigates that tank like heavy cruisers before you are taken out.


And now, the real root of the problem. We are now supposed to assume nerfs be made based on playing MULTIPLE opponents. He freely admits he can't attack them because it was two AI, but argues the logic of his defense is flawless, despite being unable to do exactly what we told him to do- attack first.

You have just proven this is a meaningless cry for nerf. Thank you.
End of quote


You just wasted the time it took for you to write all of that. This isn't about strategy. The problem is that there is zero way to stop a planet nuking by siege frigates. Nothing you can do short of eliminating all opponents within the first few minutes can entirely prevent this type of attack.

Tell me, if an opponent can amass over 10 siege frigates (which anyone can do and they can do it easily), and they manage to keep it flying around (and thus safe), is there ANY way to stop them from nuking your capitol? There isn't. That's the problem. You can deflect all you please, but NEVER should ten CRAP SHIPS that you can build in the first 30 seconds of the game be able to bring down a HEAVILY defended planet system. Those 10 frigates are more effective then 10 capitals. How is that balanced? It's NOT.
Reply #117 Top


What a dick
End of quote

My thoughts exactly.
Reply #118 Top
Lol to destroy the pirates I rushed their base with 39 Planet Bomber frigates....I only lost 10 even though they had like 201281 ships...in couldn't have gone any more perfect!
Reply #119 Top

Lol to destroy the pirates I rushed their base with 39 Planet Bomber frigates....I only lost 10 even though they had like 201281 ships...in couldn't have gone any more perfect!
End of quote


Yup. Effective isn't it?
Reply #120 Top
You can deflect all you please, but NEVER should ten CRAP SHIPS that you can build in the first 30 seconds of the game be able to bring down a HEAVILY defended planet system. Those 10 frigates are more effective then 10 capitals. How is that balanced? It's NOT.
End of quote


And thank you again, for further proving my point.

It's now 10 siege ships, which my defenses NEVER have a problem killing- AND within a whopping 30 seconds! Some kind of mod?

Please provide a realistic situation that proper scouting and exploiting your opponents weakness WON'T fix.
Reply #121 Top
theres is also completely unupgraded.
Reply #122 Top

You can deflect all you please, but NEVER should ten CRAP SHIPS that you can build in the first 30 seconds of the game be able to bring down a HEAVILY defended planet system. Those 10 frigates are more effective then 10 capitals. How is that balanced? It's NOT.


And thank you again, for further proving my point.

It's now 10 siege ships, which my defenses NEVER have a problem killing- AND within a whopping 30 seconds! Some kind of mod?

Please provide a realistic situation that proper scouting and exploiting your opponents weakness WON'T fix.
End of quote


You can't build them in 30 seconds, but you can research them in almost that time. And I've lost a fully upgraded capitol to 12 with 8 defensive structures and a large fleet firing on them. Some survived the death of the planet, which tells me you could probably get away with 10 or less.

And what exactly is your point? You've never address the fact that a siege frigate used properly is vastly more powerful then any capital ship. How is this balanced and NOT in need of a nerf?

And since when are you the master of strategy Scynix? You registered YESTERDAY. I've been playing this game since early beta, and I've been playing Stardock games for a very long time. You with your one day of experience are the master of all strategy? You take a very arrogant tone for someone with no reason to posses it.
Reply #123 Top

You can't build them in 30 seconds, but you can research them in almost that time. And I've lost a fully upgraded capitol to 12 with 8 defensive structures and a large fleet firing on them. Some survived the death of the planet, which tells me you could probably get away with 10 or less.
End of quote

Again, why do all of these battles you refer to take place at your world? Likely because if the story was, "I jumped in to my opponents world while he was assembling his 12 siege frigates that I scouted and saw him constructing, thus ATE HIM ALIVE" doesn't work as a "nerf" arguement.


And what exactly is your point? You've never address the fact that a siege frigate used properly is vastly more powerful then any capital ship. How is this balanced and NOT in need of a nerf?
End of quote

Because I don't believe it's broken. A ship designed specifically to bomb planets, and NO OTHER FUNCTION, should do exactly that. Destroy planets. Sometimes "sitting on your duff" and turtling doesn't function as a valid defensive tactic versus something. You don't wait for a planet killer, you find the planet killer before it has time to KILL.


And since when are you the master of strategy Scynix? You registered YESTERDAY. I've been playing this game since early beta, and I've been playing Stardock games for a very long time. You with your one day of experience are the master of all strategy? You take a very arrogant tone for someone with no reason to posses it.
End of quote

Last I checked, I've never stated I was "right", "better" or "master of strategy". I've provided a counter arguement to your obviously flawed tactics that you find offensive. I apologize, but unfortunately I'm also not the only person who has NO PROBLEM with siege frigates. I don't even use 'siege frigate rushes' because I play people who scout.

Edit: And I'd recommend you never assume someones registration date on a forum is a measure of their ability to play strategy games. It'll save you from sounding like a fool down the road.
Reply #124 Top
Scynix, you've provided no counter at all to anything. All you keep saying is "scout." You can do NOTHING to prevent the construction of 20 siege frigates (because a human player will keep them jumping and flying, while they are jumping or flying you cannot pin them down to kill them). At this point, what will you do now that they exist?

You see 20 siege frigates heading towards your capital, how do you stop them before the planet is dead? Remember, if they are piloted by a human, the human will keep them moving (jumping), thus you will not be able to intercept them until they attack. When they do arrive (due to the 45 degree angle phase jumping, if planned correctly, a person can within seconds of entering a system be jumping to the next), your planet is dead.

What your arguments tell me is that you in fact have never faced such an attack and have no idea how to stop it. No amount of scouting will prevent this nuke-fleets construction and no amount of defense will stop it before it's too late. That is the definition of overpowered.

Edit: You should never assume that your own strategy is the only successful one or the only one allowed within the constraints of the game. And if there is only one strategy for successfully winning a game, then the game is at fault and requires changes.
Reply #125 Top
My biggest problem with the tactic is that it's the only tactic the AI has ever used in the games I've played. I've never had a real fight with the AI. Every single time I'm chasing their siege frigates around. Frankly, it's pretty boring.

A big reason I bought the game for was because they promised large scale space battles, but I have yet to have a single one. I want to see some real action, but instead it's the same thing every time. I build up defenses, build a nice fleet, attack the enemy, they send in a fleet of siege frigates, I attack the frigates and they run away. Even when I start attacking their main planets, it's the same. The only time I've ever fought something other than siege frigates is the pathetic defenders around unclaimed planets and pirates on occasion.

Is it too much to ask that maybe they use more than 1 tactic? If this is all I can expect, I don't think I'll end up playing the game much longer and I'd be very disappointed because I had high hopes for this game.