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This game takes too long?

This game takes too long?

I play a lot of rts and this game just takes too long. Games should last at 2 hours at most not just starting the big battles at 2 hours. The should have trhe resoucres double thier exctractiopn rate. It would spped it up. i just took 6 hours to finish a game. that is to fudgeking long!

Edit

I play Age of empires 3, star craft , sins , c& c 3 , + more that i am forgetting about ( all rts) And if you say i cant beat you in a long paced out game play me in nr in aoe 3 ill whoop you.
289,950 views 243 replies
Reply #226 Top
it is funny everybody bashes me for like starcraft but, nobody ever picks up me being ranked in aoe3 for nr and C&c3 for nr. Im not a clickfest person but, i dont have excess time either.
Reply #227 Top
Stardock and Ironclan are in the business to make money. If stardock discovers that adding an extra fast game speed in mp, they get twice the sale, then no matter how many of the fanboys who like the original game speed and feel of the game cry and whine and how they will swear off future expansion, stardock will do it. Yup thats right they will. Its all about the money. Read frogboys rant about piracy.

How many of you played a 2-3 hour game where you are about to do an epic battle, but someone drops or god forbid a minidump crash. Feels good yeah?

But you can load from an auto save and just continue. Yeah because when playing random people and they know they will be beat will want to take the time to track you down online and continue a losing or hopeless game.
Reply #228 Top
look at the length of the game this way:
each planet, battle, is like a small rts game out of fast-paced rts.
the bonus is, instead of the individual battles being insignificant to eachother,
they depend on each other and communicate with eachother.

this way, it doesnt seem as long. how many times over have you played an aoe scenario or a starcraft map? exactly.
Reply #229 Top
I just hope with all these threads regarding molesting the epic proportions of the game dont ruin the game because I bought sins for long drawn out battles and so I could tank an enemy while doing other things. I have a heap of other strats sitting in boxes very rarely played because they are ALL rush material with many limitations as too how you can play.

Its not for me too say though I guess being too new so all I would suggest is that people be careful what they are asking for either way and try to think in the context of everybody and potential ramifications of altering certain mechanics.

How many of you played a 2-3 hour game where you are about to do an epic battle, but someone drops or god forbid a minidump crash. Feels good yeah?
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Im banking on the fact they will sort this problem in MP but yeah that must be terrible when that happens but I would rather see them fix the bug than working around the bug by making the game play like every other rush orientated strat.
Reply #230 Top
I just wanted to point out that fast settings doesnt neccesarily mean a shorter length game it just means the pace is faster, and well thats not even completly true.

Fast ship speed means ships can escape engagements much much easier, why?

-DPS is not increased so fleeing fleets lose less ships on fast ship speed when retreating

-The gravwell is the same size on fast ship speed, which again means more ships can escape a pursuer

Fast research presents the same problem

-people tend to research the defensive techs first because they effect their entire fleet instead of a few specific ships. This means during mid game especially fleets are now escaping a gravwell incredibly fast as well as having boosted shields, hull, and armor, vs ships that arent teched out in offense.

Fast build speed

- a player can replinish losses much faster which can definetly prolong a game

Faster income

- same argument as fast build speed

In reality the game would go faster if you could speed up the beginning of the game (esp on large maps) and then switch to normal once mid game hits (around 15-30 min mark depending on map size. Early game fast mid/late game normal would probably be the shortest length for a game, just keep this in mind when your just de facto setting everything to fast.
Reply #231 Top
Yes, instead of a stand up, knock down, drag out fight. You can use actual tactics in fleet engagements, and no it's really not like you won't kill a massive portion of their fleet. Not to mention there's nothing stopping you from chasing short of a surprise intended to lure your fleet into a bigger hidden one. And if they have a bigger fleet what's to say they couldn't just jump in and chase you. There's nothing game breaking about 25% less losses while retreating, if anything that's a GOOD THING. Or do you want to see the game decided in the first fleet engagement, whoever loses they just quit the game right there, fun.

Build speed/income - again, there's a difference between prolonging the game and making a comeback possible. The fewer number of games decided by the very first fleet engagement the better. These are good side effects many of us have already considered when deciding to play on all fast.
Reply #232 Top
To me the problem is that, let's say there's a 'DUR DUR' option for uber-fast speed. This gets around, sales skyrocket, and now the game is clogged with these players, to the point where the people of whom the game was intended for are pretty much drowned out by the balance demands of the 'DUR DUR' option crowd.

Yes, options are great, but you have to consider what changing the game too much, even gradually, in a certain direction would do.
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Exactly and it is going to alienate a fair portion of people like myself who like it the way it is so you cant blame them for getting upset when they read about the game, knew what to expect(and yes I did know to a high degree because I watched youtube games with massive fleets and observed how it played in advance) and are now worried that its going to end up like every RTS. Considering every RTS practically but sins is uber fast I think its unfair to try and remold a game that breaks the mold. I payed for a game that breaks with tradition. I play both fast and normal settings now. I play fast not because I want to but because thats what clan players play and I want to have good replays so I adhere. You speed it up much more and normal play will never get played. Seriously as said the RTS market is saturated and you know what, I reckon at least some of the people advocating an uber fast setting , well what happens if a high portion of them leave in 1 month or so? You have lost your core gamers and you have lost your traditional RTS players. Fact is If it gets made faster MP is going to be full of fast and uber fast games . People moan about there not being enough on IC but a big part of it is , a newbie comes on who has been playing SP on the default, hes looking for the same kind of game, sees fast and is like , you know what thats some veteran that plays every day, I will just leave it. (Maybe some do play but imagine if they see an even faster option?)

And just to repeat what another says ::

I LOVE IT! great game, plays great . Battles rage a long time , not 15min material(Probably possible to kill in 15 mins maybe in the odd case but its not the norm and to me thats only a good thing after all building a fleet should take time, planning, research, resources and money )
Reply #233 Top
They may be long games but there ain't nothing to match the feeling of nuking your enemy into oblivion after a gruelling game This image has been resized. Click this bar to view the full image. The original image is sized 1024x768.
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Thats nothing:


I play a lot of rts and this game just takes too long. Games should last at 2 hours at most not just starting the big battles at 2 hours. The should have trhe resoucres double thier exctractiopn rate. It would spped it up. i just took 6 hours to finish a game. that is to fucking long! A prime example of why games released these days suck. Everyone expects all RTS to follow exactly the same rules and any deviation is seen by RTS click fest junkies as the crime of all crimes. Well hats off to ironclad for breaking away and makeing a "REAL" stratergy game! Got to be one of the best games Iv brought in....well I cant think of how long lol
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Amen.
Reply #235 Top
My spelling is bad + made some typos but I should say paid not payed lol dow!
Reply #236 Top
Just to finally say Im playing a huge map on normal speed and Im about rdy to win and its under 3 hours , huge maps have their place, I hope the devs dont speed up the game with reasoning based on huge maps because I like a game to involve multiple strategies and go over multiple sittings, and times to take a turn for the worse in a game, I have to retreat fortify and rethink, it shouldnt be any other way please play on small maps , dont ruin huge maps for those of us that like to play on an epic scale. Dont see why impatience or people not being cordinated enough to utilise the save game feature in MP should be permitted to ruin the game, thats the long and short of it.
Reply #237 Top
I just bought the game and really love the general concept. But it just is a little to slow for me even on the fastest setting.

I would love a mode or mod which would speed things up so a 1v1 can be completed in 20-30min and have big epic battles.

Especially the moving speed of the ships and the time it takes to destroy other ships and planets take too long for my taste.


If anyone has either a link for a mod which will change those things (and still let it all be balanced and fun to play) I would really appreciate it.

I really hope if a mod or and update will come along the online community get a little boost from it.
Reply #238 Top
I love long games, I whish their was a game like this just longer and maybe even some fighting on the planets.  :CONGRAT:  Although their will never be...  :NOTSURE: 
Reply #239 Top
I've spent the best part of a year playing CnC3 & recently KW and manageing to turtle up and play out some epic 5+ hour games against Hard & Brutal AI on custom maps. 24 hours after buying SoaSE and my first game is already 3 hours old and barely started. I reckon i'm going to have to stock up the fridge with beer to keep me going. Happy days.
Reply #240 Top
I think games like this is fun u get 2 use stratagy. And alot of people just want 2 attack u right off back which is boring udont get chance 2 learn or enjoy game i like long drawn out games . Hey if people get tired save it and play another day :).
Reply #241 Top


I like 4x games alot, but also like RTS alot (played a few on "decent" level)

this game is not a 4x game: too few options
this game is not an RTS game. No wait. It is. But it is a slow (damned slow) RTS.

offline: no challenge from the AI's. now ok, you have that in all the 4x games, but at least there you have plenty of options to kill the AI's in alot of different ways :p here: the game is pretty straight forward. All in all the 3 civs are alot alike. k, the graphics are different but basically they are all the same besides some tweaks (kinda like ye old AoC. Only they had 15 of those civs there, instead of 3)

online: it's nice to play 1v1 in a small system.
a 3v3 in a reasonable size: well, if there was some teamwork you'ld finish the game in a reasonable (2 hours or so) time aswell.

What annoys me most, the reasons why this game takes so long are:
- how slow can spaceships move? They are SPACESHIPS tsss.
- no miniature map (you should be suprised how much that helps)
- the fire rate of ships/defence: just put the fire rate x5 or x10. Come on, it isn't logic that you can build an entire structure faster then it takes 10 ships to kill 1 equal ship!

Reply #242 Top
...And if you say i cant beat you in a long paced out game play me in nr in aoe 3 ill whoop you.
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Wait... you are willing to play the Age of Empires III Special Olympics that is a No Rush game, and are complaining about this? In AoE, I can have a maxed out army in about 20 minutes. For the rest of the no rush period, I sit and do nothing. This is boring. Sins may feel slow, but that is probably just because you have no idea what is going on. I am never less active in this game than I would be in a game like AoE (barring Starcraft, which requires extraordinary physical skill to excel at).

Personally, I love AoE, Starcraft, Red Alert, and most of the traditional fast RTS games. But I also love this game. It combines all the good parts of games like Starcraft and Homeworld with games like Civilization, and makes you feel awesomely epic.

But you people saying things like Starcraft is a crappy game really do not understand it. The Strategy in a good game of starcraft is just as deep as a game of sins - the only difference is that not everyone can execute starcraft strategies, whereas Sins requires a bit less hand skill. Starcraft is not the national sport of South Korea for nothing.

ps. Xboxerdude - if you actually want to play a game of AoE with me, just let me know. We can even play a no rush game before I teach you how to actually play.
Reply #243 Top

I agree with Calyx, I'm almost always busy doing something unless the game has more or less already been decided (and then perhaps I'm waiting for the huge amount of ships I added to get built or to get from one side of the map where I just took out one opponent to the other side where the other guy is).

If I'm not managing my own empire then I'm keeping an eye on my opponents or watching my teammates and typing out advice to them. (In the real game--online multiplayer--you get human teammates that you can communicate and coordinate with.)