I figured it would be best if the mod project indexes were broken down into broad types.
Consequently the creation of this thread to be used as a quick reference thread for all general, basic or simple mod projects that are not long term in nature or really require a big team of people to produce. I guess some people would call projects of this nature "mini-mods". The data structure for this thread is the same as the Major Mod Project thread for consistency purposes and familiarity reasons.
For anyone not familiar with the format it is as follows:
1. Name - The franchise brand name - self explanatory.
2. PoC - Point of Contact - The person who is apparently leading the project.
3. URL - Universal Resource Locater - The domain the project will be based at for the community.
4. Info - General information and overview - self explanatory.
5. Link - Threads on this forum related to the project.
6. Vrsn - What version of the game your mod has been developed for.
Currently we have the following projects in the works for the community. The projects are listed as they are posted to the thread. After we have several I will list them alphabetically and not in any order of preference or priority.
I would like it if project developers could make a quick description of their project for inclusion in this thread and provide any other relevant information that is listed as "need" so all the new blood can easily understand what is going on with what and with whom.
I will also add links to the appropriate primary thread within this community as well as make links back to the project leaders once confirmed. The same goes for the websites and development forums. The banners will be replaced with one for the project when an official one is made available. Additionally if there is any other data that people feel would be useful to be listed please let me know.
: None so farInfo
: Adding lots and lots of music to supplement this epic gameLink
: AudioSINS ThreadVrsn
LazySumo's Minimal UIPoC: LazySumoURL: DownloadInfo:
Simple minimalization of the UI. I've freed up quite a bit of screen real estate and made the info popup screen MUCH less intrusive.Link: PrimaryVrsn:
Texture Pack I - Stars and PlanetsPoC: Max TaelURL: DownloadInfo:
Slight visual upgrades of all planet and star textures: brightened stars, reworked and darkened volcanic types, retexturized gas giants, etc. With the exception of starfield.dds and starcorona2.dds, there are no resolution changes. Any possible performance impact should be completely negligible.Link: Primary Vrsn:
Extra Planetary BonusesPoC: UziiURL: See LinkInfo:
Ever wanted some different Planetary Bonuses to find on your planets? This Mod adds an extra 20 Bonuses that can be found by exploring, colonizing, or simply finding a new Planet.Link: PrimaryVrsn:
Distant StarsPoC: Skyline_HunURL: See LinkInfo:
Main concept of the mod is to enhance the original game engine. Adding more levels for the majority of the researches, planetary upgrades. Makes more differences between the races, adding some new units and researches. This mod will consists my replaced music and sound effects mod, that will be available separately after the MOD released. The new release date is 25th of February.Link: PrimaryVrsn:
New Oceanic PlanetPoC: UziiURL: See LinkInfo:
Not quite happy with your feet on dry land? Prefer a planet covered with water? This mod adds a new planet type to the game, the Oceanic Planet.Link: Primary
Name: German Sins translation
URL 1: Download
Info: Complete German translation of Sins done by the soase.de team.
Spanish Sins v1.0PoC: BelZebooURL:
Currently Not AvailableInfo:
Complete text translation to spanishLink: Primary Vrsn:
: The Mars EffectPoC
: See thread for downloadInfo
: The Mars Effect aims to revamp Sins of a Solar Empire to better accommodate larger maps through rebalanced ships; a modified logistics system that remains playable even on smaller maps while simultaneously bolstering fleet size and capital ship caps; reinforced planet defenses. In addition, The Mars Effect strives to provide more visually stunning battles through minor ship tweaks.Link
Sins PlusPoC: UziiURL: See LinkInfo:
This mod is a combination of my 'Extra Planetary Bonuses' and 'New Oceanic Planet' mods, with a lot more. A further 3 new planets are included, as well as the Oceanic planet. Also, a further 25 new Bonuses are included alongside the 20 from my previous mod. Custom research is included for some of the new planets, and there is also the option to colonise Gas Giants, once you have acquired the technology. Link: PrimaryVrsn:
German Sins translationPoC: LinkesAugeURL 1: DownloadInfo:
Complete German translation of Sins done by the soase.de
Name: 7 DEADLY SINS
Poc: DANMAN (DANMAN3712)
Info: This mod is intended to be a "huge" compilation of some of the best mods within the Sins modding community, as well some original mods of my own. Here I intend to bring you the best of current modders offerings, my own mods, while also calling other modders who want to jump on board to make this a truly great mod. I will start off with "7" initial offerings, but this will not limit my scope. My goal is to bring the best to you, all within one convenient package. As modders create their mods and give permission, I will add them to 7 DEADLY SINS as well as add my own when they are available.
Makes some changes to the TEC, namely replaces all lasers with autocannons, makes autocannons fully auto, adds small damage buff, replaces Gauss Platform with Autocannon Platform, and replaces Gauss researches with autocannon upgrades. Full details in readme.Link: Metal Storm Sins ForumVrsn:
Name: Capital Ship Hard Shields (CSHS)
Info: A simple Mod that works on the premise that Shielding technology is bulky and requires a huge amount of energy to form and project a shield around a ship. Therefore only Captial ships have the size to mount and operate a Shield system, every other class of ship is unshielded. The shields formed are 'Hard Shields', which means that the shield does not automatically regenerate. Once a shield takes damage, it remains at the new level until its re-formed and projected. To acheive a rebuild of the shield, a new Ability has been added to all Capitalships - Shield Restore (a modification of the existing Ability). This Ability is expensive and basically dumps a quantity of Antimatter into the shield energizer which in turn re-forms the shield, but not fully. The new Ability is Intrinsic and is set to Autocast by default. It has 3 Levels which increase the amount of shield points restored. The Ability levels are linked to the Ships' Level.
Name: Fires of War
Name: French Translation
PoC: Freecry, Kieuc
URL: Download (Official Website) / Download (Mirror)
Info: Complete french translation of SOASE by Freecry and his team.
Link: Trans-Galactique / Kieuc Online