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Post 1.02 Bugs Here

Post 1.02 Bugs Here

I didnt see a post for 1.02 bugs, so here it is.

1) Holding shift in black market no long seems to let you sell in bulk. The number stays at 100 and shift doesnt do anything.

2) Artifact planets are being displayed as having artifacts before they have even been explored. The icon showed up on a planet that I hadnt been to. Perhaps it was because I was advent and hadnt been advent before, so maybe they have some inherent skill for detecting artifacts. Just thought I should post it anyway.

3) Not really a bug, but the superweapons still dont have a quick icon in the planetary menu for activation. It would be nice to simply select the planet and then select the superweapons function and then the target.

Please post all 1.02 bugs here.

Thanks
25,207 views 74 replies
Reply #51 Top
Hangar expansion has two levels.

from initial 2 to 3 and then supposedly 3-4 2nd point of hangar expansion does not work.
Reply #52 Top
This is a bug I was having even before 1.02, but I'll post it here.

There is an issue when making units from the frigate factory, that the last unit created seems to lock itself to the waypoint for new ships and refuses to leave there for long. Even if you specifically click the unit and move it away, as soon as it's done moving it will go right back to the waypoint and sit there. A unit will even leave, mid battle, and pass through multiple systems to get back to it's original factories' waypoint (Which happened much to my annoyance when one of my cruisers left an important battle because apparently it felt homesick). If you build a new unit, whatever the last unit built was will have this bug, although whatever the previous ship is will be "Unlocked" after something else is built there. I've been working my way around this by building my ships in batches and always making sure to build an explorer when I'm done, but it's extremely frustrating, especially if I forget and a portion of my fleet decides that they want to go home just as I'm about to attack an enemy homeworld.
Reply #53 Top
Cap ships don't show the resources requirements until I start to build one.
Reply #54 Top
After the 1.02 I can not control the colors of the teams. I select colors and when the game starts all other teams are one color and mine is not what I selected. Hard to tell what is going on. Any help would be great. Thanks.
Reply #55 Top
Well While playing a big game I noticed 2 bugs A: My longest trade route line had not updated despite the fact I had Trade Ports in about 20 Planets. B: If you queue up tons of techs the queue list in the research screen can run out of room like it did in my game.

Heres a a link to the save game and the Custom Galaxy File: http://rapidshare.com/files/92425588/Kenquinn_1.zip.html
Reply #56 Top
Hi all. First Post here, wish it were under better circumstances.

Twice now in different games I have had systems become "Black Holes" the Ships jump into the middle of the system and any ships there are stuck. No ships can move or attack except fighters. I was able to colonize the planet with the mothership that I had brought in, but nothing except planet upgrades would successfully build. Space buildings would que up, but never get built (the constructor can't move). The AI will keep sending ships there and having massive fleets "removed" from the game causes the AI to be simple to exterminate.

The game before I decided to come here for help one of the AIs homeworlds was affected by this bug. needless to say, that empire was dead in the water.
Reply #57 Top

Hi all. First Post here, wish it were under better circumstances.

Twice now in different games I have had systems become "Black Holes" the Ships jump into the middle of the system and any ships there are stuck. No ships can move or attack except fighters. I was able to colonize the planet with the mothership that I had brought in, but nothing except planet upgrades would successfully build. Space buildings would que up, but never get built (the constructor can't move). The AI will keep sending ships there and having massive fleets "removed" from the game causes the AI to be simple to exterminate.

The game before I decided to come here for help one of the AIs homeworlds was affected by this bug. needless to say, that empire was dead in the water.
End of quote


Posting a save game when this happens would help it get fixed.
Reply #58 Top
Sometimes the game will stop drawing certain kinds of particle graphics, such as the bullet-like gunfire from some ships, or the explosions when things are destroyed. I'll be able to zoom in on, say, a group of vasari light frigates, and I can hear them firing and watch their target's HP go down, but I won't see any bullets coming out of the frigates.
End of quote


I had this happen to me last night in a relatively short game. I chalk it up to a memory leak. Seemed a bit early to be having a memory leak a few hours in. This has only happened to me once now in quite a few games.

Reply #59 Top
I think there is a fleet ungroup bug relating to ungrouping of units in a fleet while using shift to que up attacks or movement while some ships in the fleet are in the middle of a jump and still on route to destination. I haven't quite put my finger on it but I think this is what is causing it. I'll catch it eventually. Is there a quick way to ungroup fleets with keyboard mouse combo I may be clicking by accident while shift clicking around?
Reply #60 Top

3) Not really a bug, but the superweapons still dont have a quick icon in the planetary menu for activation. It would be nice to simply select the planet and then select the superweapons function and then the target.





One way I found to access superweapons quickly and easily is to assign them to a numbered fleet slot.
Reply #61 Top
something weird happens to me where the advents trade ports/refineries stop working. i can't figure out if it is a bug, or i am just missing something.
Reply #62 Top
i dont know if it's caused by 1.02 but when i start a saved game, i have no ship chatter or game chatter like "structure completed". when i go into the volume menu and just move a slider bar, the chatter comes back.
Reply #63 Top
So far, the only bugs I've been getting are graphical ones. Fighters stop'n'go during big fights, some warp special fx aren't played if theres a lot of ships, and a few explosions don't show up if theres a lot going on.

Oh yeah, squadrons fly through suns/planets/ships. Not really that big of a deal but eh :S
Reply #64 Top
Probably a simple check thats missing, but F8 key can sometimes increase bounty on dead players (the normal increase bounty button is greyed out).
Reply #65 Top

Hi all. First Post here, wish it were under better circumstances.

Twice now in different games I have had systems become "Black Holes" the Ships jump into the middle of the system and any ships there are stuck. No ships can move or attack except fighters. I was able to colonize the planet with the mothership that I had brought in, but nothing except planet upgrades would successfully build. Space buildings would que up, but never get built (the constructor can't move). The AI will keep sending ships there and having massive fleets "removed" from the game causes the AI to be simple to exterminate.

The game before I decided to come here for help one of the AIs homeworlds was affected by this bug. needless to say, that empire was dead in the water.


Posting a save game when this happens would help it get fixed.
End of quote


I do Have 3 save game files where this is happening.. where/how would I get them into the right hands?

Reply #66 Top
Probably a simple check thats missing, but F8 key can sometimes increase bounty on dead players (the normal increase bounty button is greyed out).
End of quote


Sorry it took me so long to reply just zip them in to one file then upload them to http://rapidshare.com/ and post the link here

Also a possible bug I posted elsewhere in the forums:
Advent Disciples don't regenerate there anti matter stores. Now this could be intended to balance there Antimatter transfer/steal ability. But I think its a bug.
Reply #67 Top
Also did you guys get around to fixing the bug where the Vasari cap that drops siege turrets would autocast drop them too far from targets? I haven't had time to play a Vasari recently to find out.
End of quote


Just played as them and that bug still exists ... I was like, cool planet boomers ... hey, there not firing, well thats useless.
Reply #68 Top
I posted this as its own thread but didn't get a response, so I'll post it here. I also see that the first bit on the rogue ships has already been reported in this thread, but I'll post it again anyway...

1) Rogue ships - If I have a Frigate Factory building ships that auto-join a fleet in the same system, the last ship build almost always ends up having a mind of its own. I can select the fleet icon and tell the fleet to move to any system on the map, and that last ship will ALWAYS go back to the system with the frigate factory. I can jump in the middle of a huge battle and that ship will still turn around, plot a course for home and run. The only way to avoid it is to manually remove that ship from the fleet and join it up again. I'm not sure why this happens, and I'm 95% sure it's been reported without me seeing it, but it's pretty annoying.

2) Rogue fleets - This problem I've encountered with much less frequency, but when it does happen it almost always seems to do so at the absolute wrong time. Sometimes when I select 2 or 3 fleets of ships and tell them to jump into another system, one of those fleets will issue itself some random order to march off to another neighboring system after completing the first jump order. The other fleets will continue doing what I told them to do, but that rogue fleet will just plot phase jumps and shoot off into another random system unless I stop them (and I usually can't in time before most of them leave). I've had this happen when attacking enemy systems, when retreating (the rogue fleet will fly directly back to the system I'm running from), or when moving fleets into position to defend a system. It can be ridiculously irritating and inconvenient. I don't have a video, but it just happened to me again and I lost a leveled up Kol as a result.
Reply #69 Top
Fighters and bombers set to auto-dock and auto-launch before and after phase jumps will launch in systems where it's prohibited. I'm not sure if magnetic clouds or other types are included in this, but plasma storms will definitely not allow the launching of strikecraft, yet I have them buzzing around because of this bug.
Reply #70 Top
Sometimes while zooming in or out or when moving the screen the camera suddenly is shot way off the map and the only way to see anything again is to track one of the objects on the empire tree. Both me and my brother have this issue.

Also another glitch is sometimes but not always when I click something it selects the thing next to it. Extremely annoying is the explore plant upgrade, because it some of the time will select make capital planet.
Reply #71 Top
I'm pretty sure this is a bug, but no one has said this so far.

You can actually affect the game when you have a menu up, is it supposed to be like that? Like, u can zoom in and out of the battle field, click on ships/planets and such. I do not think you can issue orders but it still annoying to come back off a menu and have things all mixed up.
Reply #72 Top
I have come accross a really nasty bug which is currently sopping me from being able to play the game :( a real shame as I LOVE this game.... :(

+ The problem is ships getting 'stuck' and the controls no longer responding on those ships. Pirate bases always seem to have this problem, but planets sometimes and on custom maps every time I have madeone. I have had this problem on every game I have played bar 1. You send a fleet and suddenly they are hovering around or stuck in the middle of the planet. Sometimes you can get the fighters to move but apart from that all my capital ships/frigates are getting stuck and wont respond to any commands.

Please sort this one asap as I cant play the game until its sorted (im planning on sending a save game to the developers tonight)

Reply #73 Top
Hi all. First Post here, wish it were under better circumstances. Twice now in different games I have had systems become "Black Holes" the Ships jump into the middle of the system and any ships there are stuck. No ships can move or attack except fighters. I was able to colonize the planet with the mothership that I had brought in, but nothing except planet upgrades would successfully build. Space buildings would que up, but never get built (the constructor can't move). The AI will keep sending ships there and having massive fleets "removed" from the game causes the AI to be simple to exterminate.The game before I decided to come here for help one of the AIs homeworlds was affected by this bug. needless to say, that empire was dead in the water.
End of quote


I'm having this issue too, it seems to happen in nearly every game I play. It's like a sinkhole for units in the game, and it eats all of the AIs units as well as any trade ships/scout ships that pass through the system. The game is fun, but this bug is rendering most of my games unplayable...

EDIT: I want to note that I use a trainer in almost every game, too...so I have no idea if this bug is isolated to games where I use a trainer.
Reply #74 Top
I've noticed that upon resuming a 2 player vs 2 AI multi game, that the artifacts are no longer listed. They show on the main game screen with the "tick marks" on the planets but they aren't listed. I captured an AI planet with an artifact but it doesn't show in the planet panel or in my Research | Artifacts list.

Seems like they've been forgotten after a save/reload.