Movement woes

The Group Move feature. While it seems like it should be a command it is instead a toggle, so if you want a bunch of ships to move together you have to toggle it on, then move them, then toggle it off. Shouldn't there be a single key to press and tell a whole group to wait and jump together for the next command only? Having to manually turn them all on and off every time just messes the group up when more reinforcements come along, now set to a diff group move setting. I figured I could get around this the long way, just hitting the hotkeys to toggle it on briefly, move my ships, and toggle it off again, but the ctrl+D hotkey (which claims to toggle them) instead just performs a regular move (not group), in effect doing nothing. Which means that if I want to move a bunch of ships together for the next jump command only (all I want 99% of the time) I must select my group, right click group move to toggle it on, tell my ships to jump, and then right click to turn group move off again.

I could understand if group move was a toggle for fleets, but it seems like it is needlessly complicating each ship's behavior to have to micromanage every single one like this, and I find myself constantly having to grab all the ships onscreen and toggle group move on/off to make sure they are all cleared of it (since there is no way to set default ship movement mode before they are built).

Are you guys sure this is working correctly?

And speaking of weird toggles, why is here no toggle to expand/collapse all planets? It is something that gets used constantly lategame, yet we have to devote two separate expand/contract keys to it, again making it far less useful than it should be.

If I am missing something in all this please let me know. I've been sitting here for the past hour or so making light frigates and experimenting with all the different movement and toggle options and just not understanding the logic in some of the functionality.
16,796 views 5 replies
Reply #1 Top
Hmm, yes I understand what you are saying. Also can we get an option to change who is the fleet admiral? Maybe it is in there already and I just don't know what the button is but I have no idea how to change the fleet leader. Also, is there a way to add new ships into a fleet without have to recreate the fleet everytime? That is rather annoying, be nice to just be able to add ships to an existing fleet without having to recreate.
Reply #2 Top
I wasn't really talking about fleet commands, I have some trouble with them and am examining ways to get ships to act together while unfleeted. But what you ask for is already in game via the fleet system I think. If you select another unit within the fleet (like with tab) then you can hit the fleet button again and make it the new leader. And if you set your rally point to someone in the fleet then new ships should fly to it's well and autojoin. At least I think that is how it works.
Reply #3 Top
Nope. The new ships fly into formation but they dont actually join the fleet. Also, I am pretty sure you can't choose the fleet admiral, I tried many times but I admit I didnt use the tab button, I will try that.
Reply #4 Top
Um, I'm not sure I understand what your problem with the group jump command is. I generally leave it on unless I'm retreating, and its hardly an issue to have it a toggle then.
Reply #5 Top
Ron, right there you mention part of the problem. All ships start with it off. And you have to remember to constantly turn each new one that pops out on, or else they will rush ahead of the group guys and get themselves killed in the future.

I don't really understand why there is a jump button on the UI at all. Group-jump definitely, but not plain jump. A toggleable group-jump button, that also acted like a single group-move command when clicked once (identical to the attack button left/right click functionality) is all that was needed. Right now there is no way to hit a single key and apply a single group-jump command to a group (as when telling a bunch of ships in a well to all move to the next one together).

Yes, you could toggle it on for the jump, but new ships which join the battle will behave differently when it comes time to leave as I mentioned in the beginning (since they show up with it default to off), adding needless confusion.

Again, maybe I am missing something because it is causing me to need way more micromanagement than it should be.