Does anyone else find the diplomacy in this game absolutely ridiculous? Not just the fact that the AI sends out impossible to fulfill missions, but also that it seems that the AIs are -always- allied with each other!!
I'd send out my AI ally to attack or defend and find out he's -allied- with the guy attacking me! I send him out to do -something- and find out that he's allied with EVERYONE BUT ONE PLAYER!
There really needs to be a drastic limit on the way the computer allies with each other, it seems that they never fight each other! Perhaps an option to set max alliances, or simply make it so that the CPU -cant- ally with players it sends you on missions against? Really!