Nice work SeiraBlack!!

Also check out my latest dev blog for a basic counter diagram.
Awesome about the counter diagram, yeah I was going to go back and try to find a nice diagram from some other RTS's on my shelf to come up with a way to better show counters, but Sins is pretty unique in that there really are no sure fire rock->paper->scissor type counters for all situations.
So for any hardcore player, they're going to be more interested in the actual percentages rather than a simplistic use this ship type vs. this ship type diagram that won't necessarily be true.

Something for the community to mull over. The biggest improvement would be to present all this in a easier to figure out format while keeping all the numbers intact. If I could only tear myself away from the game, I might actually have some time to think on it!
no problem here with sticking it in your blog, glad to see it being of use to everyone.