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[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

The invasion has begun

http://z15.invisionfree.com/Stargate_Invasion/index.php?


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 Primary Website: http://z15.invisionfree.com/Stargate_Invasion/index.php?

Secondary Websites:

https://forums.sinsofasolarempire.com/177748/page/1/#replies

http://www.moddb.com/mods/stargate-invasion

 

 DOWNLOADS:

Diplomacy :


DIPLOMACY 1.32


 DIPLOMACY 1.011A  & 1.01 RELEASES

Entrenchment: 

STARGATE INVASION ALPHA 2.3 DOWNLOAD

7 ZIP REQUIRED TO UNPACK FILES 

YOU MUST DOWNLOAD ALL FILES AND PATCHS FOR MOD TO WORK PROPERLY.

 

Download the BC304 minimod

Download Daedalus Class

View the Tutorials for the BC304 Minimod

View Adding the BC304 Minimod to Sins of a Solar Empire

View Adding Missile and Beam Weapons to the BC304 Minimod

 

 

Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment and Diplomacy . As of this time, there is no FINAL release date yet for this mod.

  

 

The mod will be built in 2 halves.  The first is the Pegasus side, I.E. Humans, Wraith and Asurans, with the Pirates being a classified race at the moment.  The second part of the mod, will add in the Asgard and Goa'uld races to the mix, we will even be creating a separate version of the mod as well, which will just be Humans, Asgard and Goa'uld, with the Lucien Alliance as the Pirates for that half.

 


 

 

 

 

 

5,307,539 views 2,178 replies +7 Loading…
Reply #1301 Top

will the Tau’ri have a version of atlantis

Reply #1302 Top

naw i dont think so mate 

Reply #1303 Top

Why not the Furlings as pirates? we know they have advanced technology but we've never seen the extent of that tech.

can anyone say Flying Space Teddybear Of Dhoooom? =P

Reply #1304 Top

Quoting TheRezonator, reply 1283
oh, and btw... a few page back i asked why the Mod team decided to differentiate between the Asurans and Alterans (i.e. Replicators and Ancients)

as in, why did you choose to include/create etc the Asurans as a race instead of/as opposed to the Alterans, and whats the difference?

if its a spoiler though i dont mind not knowing, i just thought it was a funny detail...
End of TheRezonator's quote

We are using the Asurans, rather then Ancients, because they exsist in the here and now, and even though they were 'destroyed' I know they are not all gone, and will soon be back with a vengence.  Anyhow, the reasoning really was that they just made sense.

Quoting cmbrock, reply 1289
Guys, I have been follwing this mod pretty much since the day when i got sins (as soon as it was released) and i cannot wait until this mod comes out, but i do realise the sheer amout of work that has to go in to this project. I'm no computer genius but i am fairly competant and manipulating enitity files and and am a huge fan of stargate, so my knowledge of their universe is extensive. I realise this may be too late but i would like to offer my services in anyway i can to help this mod move along even if it is "grunt work" lol

 

 

btw the Asgard are my favourite race of all time great job riser on the model, in fact amazing   are you planning to add the Asgard at a later date ?
End of cmbrock's quote

How good are you coming up with ideas on the fly? Like trying to program the 'impossible'?

Quoting Alpha_Sniper, reply 1294
im just wondering, are you planning on making the pirates and their raids into the stargate universe or will they be the same old sins ships?
End of Alpha_Sniper's quote

As Riser Said, we will be keeping that a secret for the moment.

Quoting vshadowo, reply 1301
will the Tau’ri have a version of atlantis
End of vshadowo's quote

No they will not.

Quoting TheRezonator, reply 1303
Why not the Furlings as pirates? we know they have advanced technology but we've never seen the extent of that tech.

can anyone say Flying Space Teddybear Of Dhoooom? =P
End of TheRezonator's quote

Hmm, I smell an Easter Egg! lol

 

PS. Sorry I have been MIA, I recently had to fix my computer, so now that everything is running again, we are good to go!

Reply #1305 Top

If you guys need STARGATE type building models as well as ship models. This is probably the best place to go looking for them.

http://www.callingallstargatefans.com/community/3d-gallery-f25.html

Reply #1306 Top

Quoting derenek, reply 1305
If you guys need STARGATE type building models as well as ship models. This is probably the best place to go looking for them.

http://www.callingallstargatefans.com/community/3d-gallery-f25.html
End of derenek's quote

 

I am a member at this site, and it is a great source of information and designs. Thanks!

Reply #1308 Top

Awesome reworking to the front page I must say... looks better with all the extra astetics :rofl:

Reply #1309 Top

I dont know if this question has been asked before ,but its a lot of stuff to go throu. Ships travel in hyperspace yes ,but are all planets going to have a lane to each other or hows that going to work? Oh an great job so far and i can wait as long as needed to see the best result possible. :D

Reply #1310 Top

Quoting warcry08, reply 1309
I dont know if this question has been asked before ,but its a lot of stuff to go throu. Ships travel in hyperspace yes ,but are all planets going to have a lane to each other or hows that going to work? Oh an great job so far and i can wait as long as needed to see the best result possible.
End of warcry08's quote

 

We are planning on keeping ship movement the same as it is in the stock game, but each starbase will have the ability to allow for Instant jump.  Im going to look into the posability of getting a station around the planet that can allow that sort of thing, but Im not sure if it will work yet, or how time consuming it will be to make work.

Reply #1311 Top

Just an idea that popped into my fron, where you said planets may or may not be effected, was that if you do decide to work up some new planet designs, you could introduce some of the ancients planetary inventions as abilities (if possible) or extras around it. 

For example the time dilation bubble from the episode "Epiphany" (Season 2) could be utilised somehow, as well as the defensive weapon found on the planet where the ancients were messin with new power sources (Episode called "trinity" in season 2)

An example I can think of would be having a weapon around that particular planet that doesn't exactly belong to anyone but can be used by whomever owns the planet.

Of course I have no idea if this is possible within the game itself, but its an idea.

Keep up the efforts.

Reply #1312 Top

Quoting sevendaydemon, reply 1311
Just an idea that popped into my fron, where you said planets may or may not be effected, was that if you do decide to work up some new planet designs, you could introduce some of the ancients planetary inventions as abilities (if possible) or extras around it. 

For example the time dilation bubble from the episode "Epiphany" (Season 2) could be utilised somehow, as well as the defensive weapon found on the planet where the ancients were messin with new power sources (Episode called "trinity" in season 2)

An example I can think of would be having a weapon around that particular planet that doesn't exactly belong to anyone but can be used by whomever owns the planet.

Of course I have no idea if this is possible within the game itself, but its an idea.

Keep up the efforts.
End of sevendaydemon's quote
I dont think that is possible because you have to build a superweapon like that. You can only gain some bonuses but hey i have been wrong before and i hope i am. This gave me an idea. Can some more advanced races build some mega bomb that would blow up the planet or make nearby space unuseable, like the asgard blew up their planet or that alteran energy thingy from ep trinity. :|

Reply #1313 Top

so now that  diplomacy is official and expected on febuary does that change any previous date completion plans  :'(  or maybe ur still just gonna keep it for entrenchment :')  

Reply #1314 Top

Quoting sevendaydemon, reply 1311
Just an idea that popped into my fron, where you said planets may or may not be effected, was that if you do decide to work up some new planet designs, you could introduce some of the ancients planetary inventions as abilities (if possible) or extras around it. 

For example the time dilation bubble from the episode "Epiphany" (Season 2) could be utilised somehow, as well as the defensive weapon found on the planet where the ancients were messin with new power sources (Episode called "trinity" in season 2)

An example I can think of would be having a weapon around that particular planet that doesn't exactly belong to anyone but can be used by whomever owns the planet.
End of sevendaydemon's quote

I do not believe that this is possible, I could be wrong, but we havent gotten to the stage of trying this stuff out.

Quoting akkan117, reply 1313
so now that  diplomacy is official and expected on febuary does that change any previous date completion plans    or maybe ur still just gonna keep it for entrenchment  
End of akkan117's quote

We are planning on Staying with Entrenchment for the time being, when the Expansion comes out, we will play it and see if it will indeed be good for the mod or not.

 

Also, on a modding note for the BC304 minimod that I released some pages back, which I am planning on adding to the Main post, I have done 2 tutorials for those that are having problems with getting the ship to work, and adding new weapons to the ship.  Here are the links:

Download Daedalus Class

View Adding the BC304 Minimod to Sins of a Solar Empire

View Adding Missile and Beam Weapons to the BC304 Minimod

Reply #1315 Top

Hello! amazing with all the features coming along, I had a few questions!

 

could you give us a tennative ship list? I know the first half will be the humans wraith and Asurans and could you give a possible ship list for the 2nd half? I love the Asguard, they are my personal Fav...make them the best!

Reply #1316 Top

Quoting pyrohunter, reply 1315
Hello! amazing with all the features coming along, I had a few questions!

 

could you give us a tennative ship list? I know the first half will be the humans wraith and Asurans and could you give a possible ship list for the 2nd half? I love the Asguard, they are my personal Fav...make them the best!
End of pyrohunter's quote

 

I cannot give a tennative shiplist for the Second half of the mod at this time, Im sorry if that upsets you.  As for the Asgard, they will be getting some extra things that you might not expect, that is all that I can tell you.

Reply #1317 Top

Schucks, well keep working on it, your hard work will make an amazing mod!

 

I have a question/suggestion, will you make like 2 versions of the tech tree? I liked it where the humans dont get the asguard tech, kinda like a limited tech battle

also I ment to ask if you could also give out a tenative ship list for part one also, my bad =)

Lastly I want to thank you for not including the Ori

PS Thank you for not icluding the Ori (incase you didnt think I really ment it)

Reply #1318 Top

Quoting pyrohunter, reply 1317
Schucks, well keep working on it, your hard work will make an amazing mod!

 

I have a question/suggestion, will you make like 2 versions of the tech tree? I liked it where the humans dont get the asguard tech, kinda like a limited tech battle

also I ment to ask if you could also give out a tenative ship list for part one also, my bad

Lastly I want to thank you for not including the Ori

PS Thank you for not icluding the Ori (incase you didnt think I really ment it)
End of pyrohunter's quote

 

We will not be making 2 versions of the Tech Tree, it would take alot longer, because I would want to add in other things to replace the Asgard Tech.

 

As for a tenative list for the First part of the mod, we have a shiplist up on both my primary site, as well as on the ModDB page for the Humans, as they are our primary focus at the moment.

Reply #1319 Top

how easy would it be to modify it to make it a limited tech game, like increase the cost of the research or delete it if I wanted to make it limited tech?

Would you say you are 1/2 finished with the mod? so wrapping up in another 2 years?  I know its going to be a very quality mod, and Everyone who likes star gate is going to buy this game for your mod (Im being very serious) but Im just so excited for this mod to be finished! (maybe its just because SGU is coming out)

I hope this doesntt come across as all the other, "Are you done yet" posts, Im just excited about your mod, and I would rather want a quality mod then slapping the product together and giving it out. (I know thats not what your about, you guys rock)

Reply #1320 Top

Quoting pyrohunter, reply 1319
how easy would it be to modify it to make it a limited tech game, like increase the cost of the research or delete it if I wanted to make it limited tech?

Would you say you are 1/2 finished with the mod? so wrapping up in another 2 years?  I know its going to be a very quality mod, and Everyone who likes star gate is going to buy this game for your mod (Im being very serious) but Im just so excited for this mod to be finished! (maybe its just because SGU is coming out)

I hope this doesntt come across as all the other, "Are you done yet" posts, Im just excited about your mod, and I would rather want a quality mod then slapping the product together and giving it out. (I know thats not what your about, you guys rock)
End of pyrohunter's quote

 

It would be time consuming to take out and/or add any tech research.  I cant say we are half done, or even 3/4 done.  TBH we have encountered several setbacks, and with those comes more time delays.

Reply #1321 Top

hey I know I may have pissed u guys off earlier, but I can help u guys code in weapons load-outs, dynamic movement, and abilities into your ships if u guys r interested. Anyways, just trying to help out fellow stargate fans and modders.

Reply #1322 Top

Quoting derenek, reply 1321
hey I know I may have pissed u guys off earlier, but I can help u guys code in weapons load-outs, dynamic movement, and abilities into your ships if u guys r interested. Anyways, just trying to help out fellow stargate fans and modders.
End of derenek's quote

 

You didnt piss me off, I didnt think to look over here when I had that page open to see that it was you.  Anyhow, we are always looking for help, if you are serious in the help please PM me and we can talk.

Reply #1323 Top

hey! thread is working again! fantastic! anyway, good work guys, keep it up

Reply #1324 Top

Could both the daedalus mod and the sg race mod be activated together?

 

Reply #1325 Top

Quoting Cheif50, reply 1324
Could both the daedalus mod and the sg race mod be activated together?

 
End of Cheif50's quote

 

I dont see why they couldnt.