Eomega Eomega

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

The invasion has begun

http://z15.invisionfree.com/Stargate_Invasion/index.php?


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 Primary Website: http://z15.invisionfree.com/Stargate_Invasion/index.php?

Secondary Websites:

https://forums.sinsofasolarempire.com/177748/page/1/#replies

http://www.moddb.com/mods/stargate-invasion

 

 DOWNLOADS:

Diplomacy :


DIPLOMACY 1.32


 DIPLOMACY 1.011A  & 1.01 RELEASES

Entrenchment: 

STARGATE INVASION ALPHA 2.3 DOWNLOAD

7 ZIP REQUIRED TO UNPACK FILES 

YOU MUST DOWNLOAD ALL FILES AND PATCHS FOR MOD TO WORK PROPERLY.

 

Download the BC304 minimod

Download Daedalus Class

View the Tutorials for the BC304 Minimod

View Adding the BC304 Minimod to Sins of a Solar Empire

View Adding Missile and Beam Weapons to the BC304 Minimod

 

 

Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment and Diplomacy . As of this time, there is no FINAL release date yet for this mod.

  

 

The mod will be built in 2 halves.  The first is the Pegasus side, I.E. Humans, Wraith and Asurans, with the Pirates being a classified race at the moment.  The second part of the mod, will add in the Asgard and Goa'uld races to the mix, we will even be creating a separate version of the mod as well, which will just be Humans, Asgard and Goa'uld, with the Lucien Alliance as the Pirates for that half.

 


 

 

 

 

 

5,307,209 views 2,178 replies +7 Loading…
Reply #1326 Top

What order should i activate them then and which race will the ship be in Wraith, Advent, TEC, Ancients, Vasari, Asgard? The order is based on what pic the races have Asgard has vasari characyer pic, Ancients TEC pic and Wraith Advent pic.

Reply #1327 Top

Quoting Cheif50, reply 1324
Could both the daedalus mod and the sg race mod be activated together?

 
End of Cheif50's quote
i tryed it and all i got was mindumps

 

Reply #1328 Top


Quoting Cheif50, reply 1324
Could both the daedalus mod and the sg race mod be activated together?

 
End of Cheif50's quote


Quoting Eomega, reply 1325
I dont see why they couldnt.
End of Eomega's quote

 

They can be activated together but if you wish to give the ship "custom" abiltys which i would recomend as the Stargate races mod makes the new races alot more powerfull than the orginal races so it would be a good idea to make it better but to do that you add the changes into the  Manifest files or the game will crash on start up. if you don't want to change anything then just activate them both normaly then it should work fine.

Reply #1329 Top

Quoting vshadowo, reply 1327

Quoting Cheif50, reply 1324Could both the daedalus mod and the sg race mod be activated together?

  i tryed it and all i got was mindumps
 
End of vshadowo's quote

 

hmm, how are you activating them? I think it would be best to do SG Races then BC304 Minimod.

 

On a modding note, I have recently done some work with the Asurans.  Everyone undoubtably knows about my Puddle Jumper, and how it was grey and not green/grey like it is suppose to be, so I adjusted my texture to fix that.  I also created the Asuran bomber, which is a Puddle Jumper with both Drone Doors Open, here is a Pic.

 

Reply #1330 Top

i did it that way   cool looking Jumper by the way

Reply #1331 Top

the daedalus mod sets the ship up as a frigate. It'd just be easier to replace one of the capital ship meshes in the .entity files with the daedalus mesh.

Reply #1332 Top

i have combined both the sg races mod and the bc 304 mini mod.  Its easy

Reply #1333 Top

Quoting JTAYLORPCS, reply 1332
i have combined both the sg races mod and the bc 304 mini mod.  Its easy
End of JTAYLORPCS's quote

Yeah it is fairly easy but if you have never done anything like it then you might need help, i asked Eomega for help setting up the mod originaly after i knew what i was doing i was able to make it a capital ship change it's name in the buying menu so it showed up as BC_304 added custom abiltys and things like that so even a little help goes a long way :-).

Reply #1334 Top

Quoting JTAYLORPCS,
reply 1332
i have combined both the sg races mod and the bc 304 mini mod.  Its easy


Yeah it is fairly easy but if you have never done anything like it then you might need help, i asked Eomega for help setting up the mod originaly after i knew what i was doing i was able to make it a capital ship change it's name in the buying menu so it showed up as BC_304 added custom abiltys and things like that so even a little help goes a long way .
[/quote]

 

Yeah same here, I made myself 2 BC304s as captial ships, one for general combat, the other  for hit and run (high power weapons, low power shields) with a couple of custom made abilities. I'm having a go now at creating easy to build ships on Softimage, I thought I'd begin with the Ha'Tak but it proved to be quite difficult doing the scaffolding around the pyramid, so i've given up on that ship.

Might try Anubis's mothership or something else not so complicated next.

Reply #1335 Top

Quoting SanitySlayer, reply 1334
Quoting JTAYLORPCS,
reply 1332
i have combined both the sg races mod and the bc 304 mini mod.  Its easy


Yeah it is fairly easy but if you have never done anything like it then you might need help, i asked Eomega for help setting up the mod originaly after i knew what i was doing i was able to make it a capital ship change it's name in the buying menu so it showed up as BC_304 added custom abiltys and things like that so even a little help goes a long way .
End of SanitySlayer's quote


 

Yeah same here, I made myself 2 BC304s as captial ships, one for general combat, the other  for hit and run (high power weapons, low power shields) with a couple of custom made abilities. I'm having a go now at creating easy to build ships on Softimage, I thought I'd begin with the Ha'Tak but it proved to be quite difficult doing the scaffolding around the pyramid, so i've given up on that ship.

Might try Anubis's mothership or something else not so complicated next.[/quote]

 

if you have any questions on how to do it, just give me a Hollar.  Oh and about the Jumpers being both Fighters and Bombers, I have talked it over with my team, and we have decided that it would be best to come up with a fighter, as the Jumper is more like a bomber anyway.  You might all be surprised that know what this little fighter will look like, but I will save that till the mesh is complete.

 

Reply #1336 Top

Quoting Eomega, reply 1335


Quoting JTAYLORPCS,
reply 1332
if you have any questions on how to do it, just give me a Hollar.  Oh and about the Jumpers being both Fighters and Bombers, I have talked it over with my team, and we have decided that it would be best to come up with a fighter, as the Jumper is more like a bomber anyway.  You might all be surprised that know what this little fighter will look like, but I will save that till the mesh is complete.

 
End of Eomega's quote

Eomega, do you have any tips for modeling in SoftImage for complicated models such as the hataks scaffolding? If you do i would really appreciate it, I like the idea of building my favorite ships for the game one by one but I only know the basics for SoftImage so far.

Oh and what does Hollar mean anyway?

Reply #1337 Top

Quoting SanitySlayer, reply 1336

Quoting Eomega, reply 1335

Quoting JTAYLORPCS,
reply 1332
if you have any questions on how to do it, just give me a Hollar.  Oh and about the Jumpers being both Fighters and Bombers, I have talked it over with my team, and we have decided that it would be best to come up with a fighter, as the Jumper is more like a bomber anyway.  You might all be surprised that know what this little fighter will look like, but I will save that till the mesh is complete.

 

Eomega, do you have any tips for modeling in SoftImage for complicated models such as the hataks scaffolding? If you do i would really appreciate it, I like the idea of building my favorite ships for the game one by one but I only know the basics for SoftImage so far.

Oh and what does Hollar mean anyway?
End of SanitySlayer's quote

 

For XSI, I dont really model in the program, but I beleive you can add in vertices, and by doing so, you can then create faces between a set of 4.  Thats the best I can help you out there, Im a 3ds max guy myself.

 

oh and Hollar means, get a hold of me... something teenagers are saying these days, atleast around here.

Reply #1338 Top

Quoting Eomega, reply 1337


oh and Hollar means, get a hold of me... something teenagers are saying these days, atleast around here.
End of Eomega's quote

Those damn teenagers and their hip vernacular! :p

-dolynick

Reply #1340 Top

Quoting Riser38, reply 1339
Asuran stargate satellite

9,568 Polys

Enjoy

http://riser38.deviantart.com/



Reduced 56%

Original 759 x 774
End of Riser38's quote

Nice!

-dolynick

Reply #1341 Top

Asuran stargate satellite
End of quote

very cool... what role will it play in the Sins universe? like, standard turret defense, super weapon or deployable seige platform like the Vulkoras?

Reply #1342 Top

Quick fleet movement is my guess? sorta like the Vasari phase gate but much, much faster

Reply #1343 Top

I'm guessing some sort of expensive, late tech siege weapon.  At least, that's what I would do with it in SGRaces.

-dolynick

Reply #1344 Top

Quoting TheRezonator, reply 1341

Asuran stargate satellite
very cool... what role will it play in the Sins universe? like, standard turret defense, super weapon or deployable seige platform like the Vulkoras?
End of TheRezonator's quote

Quoting dolynick, reply 1343
I'm guessing some sort of expensive, late tech siege weapon.  At least, that's what I would do with it in SGRaces.

-dolynick
End of dolynick's quote

 

dolynick is right, it is an Expensive Late Tech Siege weapon.  It will be able to transport to 1 planet, and then deploy its weapon. Atleast, that is the plan.

Reply #1345 Top

will this be combinable with dolynicks sg mod?

Reply #1346 Top

Quoting Eomega, reply 1344



Quoting TheRezonator,
reply 1341

Asuran stargate satellite
very cool... what role will it play in the Sins universe? like, standard turret defense, super weapon or deployable seige platform like the Vulkoras?





Quoting dolynick,
reply 1343
I'm guessing some sort of expensive, late tech siege weapon.  At least, that's what I would do with it in SGRaces.

-dolynick


 

dolynick is right, it is an Expensive Late Tech Siege weapon.  It will be able to transport to 1 planet, and then deploy its weapon. Atleast, that is the plan.
End of Eomega's quote

Interesting.  I do have a model for the Asuran gate satellite weapon as well that I just haven't done anything with yet.  My plan was to have basically be a ship, perhaps with some minor anti-light defenses and have it's primary attack as an ability.  It would have a huge antimatter reserve and fire a cleansing brilliance like weapon that steadily drained the antimatter while firing.  While firing it would received increased shield mitigation and regen bonuses as well to sort of simulate the energy transfer through the gate as in the show.  I might have to do two abilities, one for planet siege, the other for structure/ship attack (though not sure of the 2nd yet), since I'm pretty sure you can't have a single ability that affects both planets and ships at the same time (the damage types are different).  Obviously, it would be expensive and require late stage tech to research and deploy.

-dolynick

Reply #1347 Top

Quoting ghoohg, reply 1345
will this be combinable with dolynicks sg mod?
End of ghoohg's quote

 

When the mod is complete, no it will not be.  DolyNicks mod and my both edit the GalaxyScenarioDef and therefore are not compatible with each other.

 

Quoting dolynick, reply 1346

Interesting.  I do have a model for the Asuran gate satellite weapon as well that I just haven't done anything with yet.  My plan was to have basically be a ship, perhaps with some minor anti-light defenses and have it's primary attack as an ability.  It would have a huge antimatter reserve and fire a cleansing brilliance like weapon that steadily drained the antimatter while firing.  While firing it would received increased shield mitigation and regen bonuses as well to sort of simulate the energy transfer through the gate as in the show.  I might have to do two abilities, one for planet siege, the other for structure/ship attack (though not sure of the 2nd yet), since I'm pretty sure you can't have a single ability that affects both planets and ships at the same time (the damage types are different).  Obviously, it would be expensive and require late stage tech to research and deploy.

-dolynick

End of dolynick's quote

Next time you are on MSN and you see me floating about, shoot me an IM and we can talk about this, it is an intriguing idea.

Reply #1348 Top

Hey, so what coding do u need done? I've been getting lots of practice putting my own mod together, so I got lots of new ideas on how to get abilities and stuff to work.

Reply #1349 Top

I read a mention of creating a different fighter for the Asurans instead of using the jumpers (can't find it to quote ha) and the first thing that came to mind was the shuttle from SGU.

I know this has absolutely nothing to do with the new series but I suppose you could take some inspiration from the design of that ship to build your own fighter.

 

Reply #1350 Top

I think I have been tasked with making it, not sure where I'm going to go with it atm.