Eomega Eomega

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

The invasion has begun

http://z15.invisionfree.com/Stargate_Invasion/index.php?


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 Primary Website: http://z15.invisionfree.com/Stargate_Invasion/index.php?

Secondary Websites:

https://forums.sinsofasolarempire.com/177748/page/1/#replies

http://www.moddb.com/mods/stargate-invasion

 

 DOWNLOADS:

Diplomacy :


DIPLOMACY 1.32


 DIPLOMACY 1.011A  & 1.01 RELEASES

Entrenchment: 

STARGATE INVASION ALPHA 2.3 DOWNLOAD

7 ZIP REQUIRED TO UNPACK FILES 

YOU MUST DOWNLOAD ALL FILES AND PATCHS FOR MOD TO WORK PROPERLY.

 

Download the BC304 minimod

Download Daedalus Class

View the Tutorials for the BC304 Minimod

View Adding the BC304 Minimod to Sins of a Solar Empire

View Adding Missile and Beam Weapons to the BC304 Minimod

 

 

Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment and Diplomacy . As of this time, there is no FINAL release date yet for this mod.

  

 

The mod will be built in 2 halves.  The first is the Pegasus side, I.E. Humans, Wraith and Asurans, with the Pirates being a classified race at the moment.  The second part of the mod, will add in the Asgard and Goa'uld races to the mix, we will even be creating a separate version of the mod as well, which will just be Humans, Asgard and Goa'uld, with the Lucien Alliance as the Pirates for that half.

 


 

 

 

 

 

5,307,176 views 2,178 replies +7 Loading…
Reply #1602 Top

then release the damn mod  PLEASE .....    'o'

if you have all the bugs out then realease the damn thing

Reply #1603 Top

What if the mod is missing content?  They can't release a mod with missing content, even if the mod is bug-free.

Reply #1604 Top

A zero error load doesn't mean bug free anyways.

Reply #1606 Top

Quoting Cheif50, reply 1605



Quoting Myles,
reply 1604
A zero error load doesn't mean bug free anyways.



Yup
End of Cheif50's quote

 

Correct speaking of errors , the mystery mini dump bug has been located "hopefully" .  It seems that the rebel raids were causing the dumps. Ie roletypes and the game engine throwing a temper tantrum .  From missing roletypes in the raids . For now We will be leaving stock rebels in to confirm this. Please test out and report back. Once confirmed we will redo the raiders with custom ships. thanks

SGI MOD TEAM

Reply #1608 Top

Quoting SGImodteam, reply 1606

Quoting Cheif50, reply 1605


Quoting Myles,
reply 1604
A zero error load doesn't mean bug free anyways.



Yup

 

Correct speaking of errors , the mystery mini dump bug has been located "hopefully" .  It seems that the rebel raids were causing the dumps. Ie roletypes and the game engine throwing a temper tantrum .  From missing roletypes in the raids . For now We will be leaving stock rebels in to confirm this. Please test out and report back. Once confirmed we will redo the raiders with custom ships. thanks

SGI MOD TEAM
End of SGImodteam's quote

Nice! I thought it had something to do with pirates.

Reply #1609 Top

Sorry ladies and Gents that I have been away.  I have been working some major overtime at my work, to get some extra money to buy a more powerful machine.  Anyhow, on to the reason why I am posting.  The F-312.

 

The F-312 is intended to Suppliment, not replace the F-302.  She is armed with the same weaponry, only it is a tad bit stronger.  Based partially on the FA-37 Talon design from the movie Stealth, she has an Asgard powered core, with Asgard based engines to have increased speed and manueverability.  Now, her wings do fold up, but this still does not allow her to travel through a stargate.  Even folded up, she is to wide to fit through the wormhole.  Now, while folded you can store many more of her class of fighter then you can the F-302, which allows for added squadrons on the ships that will carry her.  Now, enough of my blabbing, here are some stats, and the ship herself.

 

F-312

Crew: 2 (Pilot, Co-Pilot)

Engines: Asgard based Plasma Engine

Weapons: Rapid fire Vulcan Cannon -- x1; Standard missile launcher, capable of firing warheads up to 100 kilotons -- x2; Ability -- Speed Boost: Allows the fighters to increase their speed by pushing the Asgard Power Core beyond recommended limits for a brief time.

 

Reply #1611 Top

Quoting Eomega, reply 1609
Sorry ladies and Gents that I have been away.  I have been working some major overtime at my work, to get some extra money to buy a more powerful machine.  Anyhow, on to the reason why I am posting.  The F-312.

 

The F-312 is intended to Suppliment, not replace the F-302.  She is armed with the same weaponry, only it is a tad bit stronger.  Based partially on the FA-37 Talon design from the movie Stealth, she has an Asgard powered core, with Asgard based engines to have increased speed and manueverability.  Now, her wings do fold up, but this still does not allow her to travel through a stargate.  Even folded up, she is to wide to fit through the wormhole.  Now, while folded you can store many more of her class of fighter then you can the F-302, which allows for added squadrons on the ships that will carry her.  Now, enough of my blabbing, here are some stats, and the ship herself.

 

F-312

Crew: 2 (Pilot, Co-Pilot)

Engines: Asgard based Plasma Engine

Weapons: Rapid fire Vulcan Cannon -- x1; Standard missile launcher, capable of firing warheads up to 100 kilotons -- x2; Ability -- Speed Boost: Allows the fighters to increase their speed by pushing the Asgard Power Core beyond recommended limits for a brief time.
End of Eomega's quote

I thought you couldn't get model animations on Sins O.O...or...was the face it's wings contracted just contextual? Nice model, btw. Also, what's a Vulcan Cannon?

Reply #1614 Top

You should release videos on gameplay or gameplay screenshots.  That would be nice. 

 

Keep up the work!

Reply #1615 Top

I was just refering to it being able to fold up, it wont actually do it.

Reply #1616 Top

um could you give us an ETA on the mod?

Reply #1617 Top

@maxwell: No ETA set. Read on Top

 

Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment. As of this time, there is no release date yet for this mod.

Reply #1618 Top

Quoting Eomega, reply 1615
I was just refering to it being able to fold up, it wont actually do it.
End of Eomega's quote

Oh... It's a nice design anyhow. Great work.

Reply #1620 Top

 

Attention All beta testers and mod team Huge updates being pushed out via sync. Asuran base code is now in game and working. Will be adjusting and customizing soon. Please test out and report back.

Thanks

SGIMOD team :grin:

Reply #1621 Top

Quoting SGImodteam, reply 1620
 

Attention All beta testers and mod team Huge updates being pushed out via sync. Asuran base code is now in game and working. Will be adjusting and customizing soon. Please test out and report back.

Thanks

SGIMOD team
End of SGImodteam's quote

? ....ok w/e on to testing the huge updates.

Reply #1622 Top

we are simply asking that everyone continues testing, so that we may learn if there is any more bugs.  Today, I found a couple myself that are an easy fix.  For the beta testers, I should have a Cerberus model ingame for you to play with by the end of the night, and if possible, also a 312.

Reply #1623 Top

really odd that you'd have a Vulcan cannon on a space fighter... I mean bullets shouldn't work in the vacuum of space or at least from what I read... you'd be better off with railguns... and yes I know this is science fiction and all but it makes more sense to use a gun powered by magnets then gunpowder in space

Reply #1624 Top

If you include an oxidizer inside the cartridge as part of the powder charge there's no reason why that wouldn't work.

Reply #1625 Top

heh your right on that, besides I'd think railguns would be an upgrade later on anyways. I've seen some railgun tests they've done and they've tried to clock the speed on round when it fired. The speed clocker couldn't keep up or read it cause the round was moving to fast. Get something moving fast enough and it can penetrate just about anything... well that depends on the round of course, and even then if the round gets melted due to the friction because of the speed the vaporize matter which is in a gas state now still does damage itself... but lets not go into technical terms... my brain isn't in the mood for that at the moment :p