, but allow me to be surprised that, again, nobody seems able (or willing) to produce precise and detailed info -- even if it might not be "easily quantifiable".
"[...A]mount of strategy and empire management routines [that] are available" : you must admit that this is a very abstract and vague, general statement.
Don't you think that it would be effectively useful if your fans (I did not want to say "customers") knew precisely what to expect when they deal with a easy-to-normal A.I. transition, and with a normal-to-hard A.I. transition ?
Which "strategy and empire management routines" are available, for instance, to a "hard" A.I. that are not available to a "normal" A.I. ?
It is certain that the Ironclad Games designers and A.I. programmers know. I don't understand why they would want to remain mute on the subject.
I don't expect an answer on a Sunday, but I do hope one will appear somewhere, sometime in the future.
You say that "[t]here are no resources bonuses". OK, but it might be other types of bonuses : for example, an accelerated ship-production rate for the "hard" A.I.
If it's just a question of the amount of available routines, must we then assume that the "hard" A.I. is the 100% complete A.I., whereas the "normal" A.I. has been deprived of a certain "amount" of routines ?
(Such is the case, for example, in the game Heroes of Might and Magic V
: the "normal" A.I. builds less and cannot cast certain spells, whereas the "hard" A.I. can build and cast spell without restriction -- the even harder, "heroic" A.I. receiving big bonuses, without becoming any smarter. In the case of that game, the Russian developers and the French producers did publish that info -- even if it was not completely detailed. I wonder why Ironclad and Stardock would object to publish some precisions concerning the different levels of "amount of strategy and empire management routines [that] are available" for the three A.I.s).
Thanks for your diligent care, kryo
(on a Sunday, no less!
), but I believe that the responsibility to produce detailed answers pertaining to the Sins
A.I. is not your burden.
If you want, please pass the bucket to those who have coded that A.I. -- somewhere at the opposite end of my country (I live in Eastern Canada : in the state of Quebec).