Obviously since it's a digital download, we can only provide the extras as digital files - so if you click the Download Updates button in the game, you'll be sent to a page where you can download: the music CD (as MP3s), the hotkey card, the tech tree poster, and the artwork posters. It also gives you the ability to get a Collector's Edition box for $5 plus shipping/handling if you want by emailing
I have looked at the various Stardock sites about SoaSE. Unless I have forgotten something, the pricing is the following (https://www.sinsofasolarempire.com/store.aspx):
- direct download: 44.95 $ or 6 tokens. This is the price listed on the TGN website
- direct download + Box: 49.95 $ + S/H. This is the price available on Impulse
BTW, I don't still understand the following:
We were losing some money on it due to the weak US dollar and lots of orders from European customers.
And I don't seem to be the only one.
I don't get your reasoning Yarlen; if you have significant costs in euros then there would be a problem but I'd expect most of your costs are in us$, since you're in the states and it is a digital download.
The only way I see that weak US $ make you lose money is if international delivery price has increased between the time of the preorder and the time where the physical media has really shipped. That is a problem essentially with preorder lots of months before the game availabilty. Maybe you should design another way to handle the preorder that will take in account the fact that S/H costs can vary over months. Perharps something like x month before the retail availability, peorders are download only until 2 month and be upgraded then to include the physical media.
BTW, You should perhaps add a warning for International orders: that custom taxes can be expected and that they aren't included in the S/H costs. This could make some european customers to think a bit more about the overall costs for getting a box 
But I still don't understand the problem about weak US $ and Europe when speaking about token price since there are available for download only version, which doesn't include S/H costs.
But I have no problem with the following:
You should expect to see price increases like this on additional new games in the future.
It can be understandable that the effective token exchange rate, as well as the price in $, is a bit different for games in preorder status, for new games produced/published by Stardock (where Stardock has control on all channels) and for games published by third parties (where Stardock has only a digital download delivery right).