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Why?!Their reasoning is as follows:1) "Free ships?! WTF! HAX!" - allegedly gaining something for 'free' despite spending insane amounts of resources on a) getting to the stage where you can develop it

actually developing it and c) building the gates that allow you to (finally) use what you have developed, is a completely criminal act. After all, no one likes a free-rider, especially one that has already pre-paid.
Actually, those ships really are free.. the gate cost is covered easily by the ammount of resources / money you save through the first summon, and after that, the second round - given you have 4-5 gates - easily compensates for any research you spent on. So basically after 15 minutes, you have the resource investment returned in forms of ships. In this aspect, building / researching the gate techs is like building a huge fleet, that only arrives some 15 minutes after you spent resources on it.
Once you got the gates, you basically do not have to spend on ships ever again, which means an extreme advantage to you..
2) "We have banned superweapons, that there is a superweapon and so, should be banned!" - Sound logic indeed, but i believe the superweapon (yes, WEAPON, not ability) for the Vasari is a gun of the size to make every Freudian psychologist reach for their pen and paper. It is a big gun, maybe thats stretching the definition of 'superweapon' a bit, but if i had a gun that big i would think it was a weapon...and fairly super too...as would NATO. It is in the Civic tech tree, not the military. Besides, the TEC version (Pervasive Economy?) generates so much cash that the ships might as well be free. Sadly, because TEC is the most popular race no one is about to declare the fact that getting shedloads of cash for free is unfair. So no ban for the TEC.
First of all, the cost of returning armada, and more specifically the gates is nowhere near close to the cost of a superweapon. If it would be, it really wouldnt be THAT overpowered, tho it would still only be a matter of time before it brings its price back.
Then there is the fact, that RA is indeed a superweapon. It IS the ultimate superweapon if you ask me. Sure you can blast away worlds as TEC, use culture for the same as advent, but i just summon a kickass fleet and roll over both as vasari without wasting 8000 credits a piece on stupid guns that can eaisly be destroyed.
So your point pretty much dies there.. Despite of it being in the imperial tree, it is still a level8 technology and a badly balanced one at that.
3) "Hmm, the ability to move your units around the map between these phase gates gives you an advantage I don't have. I fear a banning may be in order...!" Yes, an advantage you don't have, because if you did have it, it wouldn't be an advantage. This is why the species are different, so we don't all play the same generic species and spam each other with Scout units...(Bercause everything else has been considered unfair and overpowered and so, brutalised with the ban stick (repeatedly)). Also the phase gates, you have to pay for and the fact that they take up many a tactical slot is not to be overlooked either! The transport isn't exactly instant either. It's just a more direct route. If these are banned then whats the point in playing Vasari. That is what they do. They get to transport everywhere. It's their party trick. LEAVE IT ALONE!
Well, it is not the stabilizer nodes that are the problem. For that, 10 tac points and the price of the gates would be just fine. As a matter of fact, i do find it advantage enough already. It is the problem that the gates are the ultimate super weapon combo. Not only do they allow you travel from anywhere to anywhere inside your realm, but they also give you effectively unlimited - and free - reinforcements if used right. And THAT my friend is waaaaay overboard for 10 tac points, especially as i can easily have 3 of them (sometimes even 4) on a planet for less price than a superweapon gun would cost, allowing me to summon some 150 pt worth of ships every 5 minutes. As for the advantage of phase stabilized travel.. if you do not think that alone is a huge advantage for the vasari, then think again. I can effectively wage war on two or more fronts at once, using the marauders and the gate network to send ships back and forth the various fronts in a direct line. I can take a planet in 5 minutes, build a gate there in one, and be on the other end of my empire to defend against the buddy of the guy who i just took a planet from before he even gets close to doing any damage. That pretty much is an extremely powerful ability to me. You still make it sound like if it would be nothing.
As it stands now, there is no counter against RA i can think of, apart from teaming up against the vasari and beat him through sheer force. Even then, if you fail to coordinate your attacks well, he will just use the reinforcements he gets free evern 5 minutes to pulverize your forces and then go roll over you laughing.
The only chance you got is to strike him down when you see his gate network being built. Destroy his imperial labs - i do think that prevents the use of abilities requiring a certain level of research, but im not sure - and his gates first and foremost after you get into a system, so that he can't send reinforcements instantly to you. This might work on a medium map if you go on the offensive early on. Then again, after about an hour or so, the vasari will have RA and the gates up, and then you are pretty much toast. On larger maps .. lets just say on larger maps you just have no chance against a fully researched vasari.
So all in one, it is a fact that the armada is overpowered. I did doubt it myself at first - despite playing vasari all the time - but it turns out i was simply neglecting gate research. Lately i've been focusing on that, as there is no point in going for anything else first.
Its assailants, trade post - maybe colonizing techs if needed - then straight for the returning armada. Unless the opponent is really agressive / close to me.. i can easily have that up before the first major assault comes in.. and quite frankly by then it is too late for him. You just research your fleet cap while bulding more and more gates, and before long you will have a ridiculous ammount of ships every 5 minutes, with the ability to call more whenever some are destroyed.
Yea.. in the hands of a good vasari player, who got microing the gates down right, those are a game breaking tool. As funny as this looks, this comes from a vasari player. Sure they are nice to have, but hell.. i feel bad when i roll over the enemy with my maxed out point fleets when they are struggling to build enough ships to get somewhere even near half the pop cap. Its just not fun anymore. (it never was)
There are plenty of things they could do to the gates.
- Separate gates from the returning armada ability. Have a different - rather expensive - building for that, which costs a hellofa lot of tac points (for ex. 18 like the rest of the superweapons).
- Reduce the tac point cost of gates somewhat, so that you can fit both on a small world with the 25 tac limit (say make it 7 instead of 10)
- Limit both to 1/system, not that you would have a chance to have more with the above tac costs.
- The idea that you do not get money from armada summoned ships when scuttled is nice
- Also you should not get ships you do not have researched, at least not heaps of it. Last game i had 83 enforcers at the end, tho i never bothered researching them. Same for the 51 transporters.
- Increase recharge to be on par with superweapons. I do think that getting 50 pt worth of ships every 10 minutes for free would still be worth as much as getting a short at an enemy planet every 10 minutes, but it would be a lot more tactical and not just a cheap way to spam ships everywhere.
Additionally.
given some of the vasari traits (like extremely expensive ships points wise) it might be worth reviewing the overall game balance after this change, as from what i've seen.. vasari can pretty much either get the gates and win, or fail to get the gates and lose badly.. as it stands now. They are just outnumbered and outgunned without the gates, so for now they pretty much rely on them.
Thats just how i see it.