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Advent capital ships

Advent capital ships

OK i am going to tell how and why i chose advent caps.

1. cap. choice=CARRIER

Why?

Energy aura.
Many of you dont understand what it does,simply on 3. lvl it gives you +22% DPS to all advent ships(all use energy weapons except planet bombing) including carrier itself;basicly it is like teching 4.5 weapon damage techs for all versions of weapons.
halicon carrier is a bad choice for carrier cruiser type of fleet,dont group it with carrier cruisers,he must be with frigates and crusaders as well with other cap. ships.
with every weapon upgrade tech from hostility tree energy aura bonus is bigger.
all other skill are secondary,even lvl 6 skill

2.cap choice=RUPTURE

Its curse ability(cant remember name) does egsactly opposite from halicon energy aura to enemy ships as well gives miss chance.
on lvl 3 it does -30%weapon cooldown(all weapons not just ener.)and 30% miss chance.
Its aura boosts squadrons dmg by 30% on lvl 3 witch is a good secondary skill,so when you are all teched out your bombers and fighters will have +60% dmg instead +30%,and as i noticed it does aplay for whole grav. radius so your squadrons will have bonus even if they are not in purple circle

With those 2 ships combo all your ships will be 22% stronger(squadrons 30%) and all enemy ships will be 30% weaker + 30% miss chance

3.cap choice=radience or mothership


another note:always take steal antimater tech for diciple frigate coz it makes your life so much easyer
26,293 views 27 replies
Reply #26 Top
Malice i find is only really useful if the enemy bunches up on there capital ship. any other type of ship just simply dies to fast to get excellent results from the ability.generally you want to kill the opponents fleet before you take out the capital ship
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Which is exactly what malice is good at. Malice is alright early, but later game when large fleets are in play it is ridiculously good. I'd go so far as to say that, late game, malice is the most devastating ability in the entire game.

Add to this the fact that advent's colonize ability is hands down the best colonize ability of the three races, and it's hard not to go with the mother ship. It's only real drawback is that if you plan on meeting the enemy head on very early it can be a liability. Very early malice isn't powerful enough to counter an enemy with a bonafide battleship and a fleet of lrms, and it is really slow too making it difficult to retreat.

Still, once you have level 2 or 3 colonize on this bad boy + that research that makes exploring planets cheaper, you can explore a newly colonized planet for basically free. Seriously, it's like 60 bucks, 10 metal and 1 crystal to explore... ridiculous. Only takes one or two artifacts to really tilt the advantage in your favor.

Reply #27 Top
Just another example of using malice:

I was allied with a Vasari and we were taking out the pirate home world in our solar system. I had just casted malice by chance and his Super weapon(10% damage to all ships in the gravity well) hit the pirate home world. Needless to say, it was the fastest death to the pirate homeworld that I have ever seen.