Destroyer class? And Mines and Minefields and Minelayers!

I was thinking it would be cool to have a destroyer class in the game.  Destroyers are bigger then frigates but smaller then cruisers.  There are 5-6 extra spots on the Frigate bar for future ships, could put them in there.

Ideas are

-War Destroyer, the first true military vessel designed by theTec, no more of the civilian ships converted for military duty.  This ship would be like the Cobalt Frigate except slighly bigger, slighter more powerful (10-20 percent)

-Heavy Scout Destroyer, Larger scout class ship with better recon abilites and the ability to take a beating and mix it up with other frigates and destoyers. Maybe give it a temporary ability to hide in a system and observe and direct fire for missile frigates only LRM's

-Mine Layer class Destroyer, weaker ship but it has the ability to lay minefields, perhaps 20-30 space mines per load

37,889 views 34 replies
Reply #1 Top
id love destroyers and mines! hopefully it will come in an expansion or in som1's mod if its possible.
Reply #2 Top
Minefields would be awesome. They could fill the role on which the phase jump inhibitors fail ;)
Reply #3 Top
You have 2 ways of doing a minefield make a field that causes damage to hostiles within it or be make a structure that destroys itself upon a unit entering a field around it.
Reply #4 Top
I do feel that there needs to be more ships...and if that means another class, I guess I'm down with that.

I've always been in love with BFG, and how you can have a basic model, but have minor tweaks to make it perform vastly different roles.
Reply #5 Top
I think a 'destroyer' class is a great idea. I also think the idea of mines would work very well in sins. Great ideas!
Reply #6 Top
Sounds like a good idea, I welcome it alot. It will add to the vaerity of ships in the game and the mines would be a nice defensive option to have.
Reply #7 Top
I think Capital Ships are Destroyer class :/ It's space so it doesn't have to follow navy model :O Well you can also say that Capital ships are battleships, whatever. I just think that the difference between frigates and cruisers is not such that you require another class of ships. I think it would be hard to fit them in.
Reply #8 Top
I just think that the difference between frigates and cruisers is not such that you require another class of ships. I think it would be hard to fit them in.
End of quote


Agreed.

If 'destroyers' were to fit in anywhere, it should be between cruisers and capital ships, IMO.
Reply #9 Top
If you classify things like in EVE(which is fairly accurate)Destroyer goes between Cruisers and frigates.
Reply #10 Top
Technically, The Kol is the First TEC warship in hundreds of years.

I think there's a need for a destroyer class, between cruiser and capital. I'd expect that in an expansion pack.
Reply #11 Top
Today destroyers are usually referring to the type of frigate but Sins being futuristic, I can see them making a whole new line of destroyer class ships.
Reply #12 Top
Well between Capital ship and Cruiser I can understand. Maybe requires Capital Ship factory? Could have some interesting ships, like a Siege Destroyer that can bomb planets, but is mostly used to destroy buildings. Also a new type of carrier with 2 squadrons, and maybe a gun (Possibly AA) or special support ability.
Reply #13 Top
As to mines...

Could you set up an area effect "structure" that would do damage while an enemy was inside it? You could possibly have the structure take damage as the "minefield" clears itself. Bubb's two ideas from above combined, basically.

Hmmm...make it have the same armor/ship style as a fighter, that way anti-fighter ships would be "minesweepers".


Eh, just an idea. Don't know if it's feasible.
Reply #14 Top
Mine structure would be cool. You build it at a planet and it tosses mines in a wide area, enemy ships traveling through it trigger mines :/
Reply #15 Top
Yeah, kinda what I was thinking of. Have the constructors "build" the minefield and then as the enemy passes through it, they start taking damage as the minefield itself slowly dies off. Or even, like you said, have a central "Minetosser" that can be targeted and destroyed. Would depend on what you wanted...heck, have three different versions for the three different races.

TEC - minefield
Vasari - Phase Mine Launcher
Advent - Laser Mine field

The effects and graphics would be tricky, of course. Oh heck, all of it would be tricky.
Reply #16 Top
I feel pretty meh about most new ship ideas, but I would love to see mines.
Reply #17 Top
not to be picky, but the difference between a mine "structure" and a short-ranged turret is?

mines would be best in my opinion if you could put them outside the build radius of the planet, where you couldn't with a structure.
Reply #19 Top
Not much difference really. You could, in theory, change how they interact with the rest of the units.

A mine field...maybe it can't be targeted by the big ships for some reason (thinking about how strikecraft don't seem to be targeted by the larger ships, save the anti-fighter). A mine launcher could however. But, the most basic difference would be the fact that the mines destroy themselves and would eventually die, nessesitating them being replaced while a turret stays there until destroyed.

Reply #20 Top
Tecnically, today's frigates are usually used as either Anti-submarine vessels, or anti-fighter missile platforms. In the United States Navy they range from the 138 meter, 4,100 ton Oliver Perry class to the new 115 meter, 2500 ton Freedom Class.

Modern Destroyers are multi-mission (Anti-Sub, Anti-Aircraft, Anti-surface warfare( Surface combatants. The US Arleigh Burke Class is 154 meters and weighs 9200 tons while the new Zumwalt Class will be 183 meters and weigh in at 14,064 tons.

A modern Cruiser by contrast, the US Ticonderoga Class is 173 meters and weighs only 9,500 tons.

Back in the seventies when the US feared a "cruiser gap" with the russians they solved the problem by reclassifing a bunch of frigates as cruisers.

The point I want to make is that ship classifications aren't set in stone for either size or function. Back during the age of sail, frigates were the most powerful warships in service. Cruiser was origanly a purpose or mission for a craft rather than an actual type of vessel.

If they want to add destroyers in, i'm all for it. More is definetly better in my book.
Reply #21 Top
not to be picky, but the difference between a mine "structure" and a short-ranged turret is?mines would be best in my opinion if you could put them outside the build radius of the planet, where you couldn't with a structure.
End of quote


It would be lower damage but it would hit ALL ships in the area. The turret only hits the one its firing at :)
Reply #22 Top
I was actually envisioning that the mine layers would lay thin narrow belts of mines. 1 mine layer would lay a strip of mines several mines wide and deep with maybe a length of 25-30 mines from front to end.

There would be several upgrades of mines

-Standard: Hit it and it goes boom
-Magnetic: Slowly moves towards the ship, possible causing a small chain reaction of mines exploding
-Ion Mines: They explode and the ships functions and abilites are disabled for a set amount of time
-Radiation Mines: Damage over time to ships in the area

Mines would have to be balanced to prevent spamming, maybe have them worked into the tactical slots of a system or neighboring star sytems that are uncolonizable

Just some ideas, I know all are not great ideas but someone else may build upon it or have a better idea
Reply #23 Top
I'm all for expanding the available Ship classes. What I've felt is that Sins is most lacking in the VARIETY of ship types. That's why I loved Galactic Civ II so much, the endleess customization of the ship types. Being locked into the handful that Sins offers does feel limiting, and not as natural as the custom ship type progression that the tech tree of Gal Civ II offered. Any additional variety would be welcome in my book...
Reply #24 Top
They should have a customizable ship feature, like galactic civ. They could give you a few basic hull classes, frigate destroyer, cruiser, etc. and go from there.
Reply #25 Top
They should have a customizable ship feature, like galactic civ. They could give you a few basic hull classes, frigate destroyer, cruiser, etc. and go from there.
End of quote


It might not be feasible for this game...but give it time. Gal Civ 1 didn't have customizable ship types. Gal Civ 2 did. Like I said before, gotta save something for the sequel.