Vasari Guerrilla Tactics, or take out the Battleship

I really think that the little bit of story we’ve been given so far hints that the Vasari are more of a guerilla force, and while we can see that in some of the cruisers and frigates, some of the cap ships need to be changed.

The main offender in my mind is the Battleship, which is exactly the opposite of what the Vasari need. It is built for a knock down, drag out fight, which I really think the rest of the force isn’t made for. The battleship is some big clunky bruiser, which just doesn’t fit in with the sleek rest of the fleet.

It makes sense too, if you think about the lore we’ve been given. With most of the Dark Armada either destroyed or engaged elsewhere, the remaining navy had to be able to fight, yet also run if needed. It needed these guerrilla tactics to be able to strike fast and hard, but to cut the number of ships lost.  

So I’m thinking that the battleship should be taken out, to allow another marauder-type ship, or even to take it out all together. Any other thoughts?
29,029 views 15 replies
Reply #1 Top
Perhaps, but you cannot win wars on simple guerilla attacks. Eventually, you'd have to hit a hard target, and the Visari would be at a complete disadvantage in those situations without a tank vessel to absorb damage and dish it out in return.

Also, the Kortul formed the backbone in every Wing of the Dark Fleet.

Lastly, offensively, the Vasari may prefer fast strikes, but they're not always on the offensive. What happens when their small force of fast, quick ships are absolutely forced to stand up to a force of hard-hitting bruisers?
Reply #2 Top
For the comments on a heavier hitting force, what if that's where the DA came in. They would be this strong force needed.

As for a small fast group attacking the Vasari? Then it would be a battle on which fast fleet could use their abilities, and movement the best. It would really be a close call.
Reply #3 Top
Well, this is what the Antorak Marauder is for,if i recall correctly(only cap i use as vasari is the evacuator) it can speed other ships into phase faster with one of it's abilities, so they could maintain damage,buffer and agility all together.
Reply #4 Top
Exactly.

And with the battleship gone, it would open a new slot for a marauder like vessel. Another ship that could have more abilities to help support the fleet.
Reply #5 Top

Vasari are constantly on the offensive, if you aren't building a starbase in every system as part of your assault doctrine you are doing it wrong. Force the other players to build defenses in every system by jumping in short and then just going around anything in your way.

You don't need strong ships because 40 bombers will just annihilate everything in their path. Get a carrier as your first cap with the fleet heal ability and nothing will ever die.

 

Reply #6 Top

NECRO

-edit-

I will judge anyone who posts below me!

Reply #7 Top

This thread is more than 3 years old. Check the post dates before posting.

Quoting PhantomZ3r0, reply 5
Vasari are constantly on the offensive, if you aren't building a starbase in every system as part of your assault doctrine you are doing it wrong.
End of PhantomZ3r0's quote

Starbases are extremely expensive investments. It's often a good idea to invest primarily in Assailants/flak/bombers instead, because they can be used in more than one gravity well while having a large amount of damage output.

Also, the Vasari are actually best on defense, although they do have powerful offensive abilities. However, think of Phase Jump Inhibitors, Gravity Bomb, very strong moving starbases, Phasic Trap, Overseers, Subverters...very often when I'm playing Vasari I try to lure my enemy into jumping into my system with an Orky and a couple PJIs, allowing me to destroy their entire fleet.

Then again, I play competitive PvP instead of against the AI, and you sound like you're playing against the AI.

You don't need strong ships because 40 bombers will just annihilate everything in their path. Get a carrier as your first cap with the fleet heal ability and nothing will ever die.
End of quote

Having a good number of Assailants will help a lot as well, especially given that the AI will always spam tons of light frigates early in the game.

 

 

If you want to discuss this more, make a new thread.

Reply #8 Top

/facepalm

Ok... this is just getting ridiculous, yet humorous...

Reply #9 Top

Though I'm no expert at this game, the Vasari fight in a few ways.

One of them is guerrilla hit and run tactics, however as witchfire said years ago, it isn't enough to win.  The key would be to use guerrilla to prime an area for an attack or to create a diversion, it could also be used during a major battle, while the majority of your enemy's fleets is fighting yours, you send in little strike forces to do things like destroying trade ports and factories.  This doesn't exactly work if your targets are well fortified though.

Vasari are already at a disadvantage in numbers and costs, it isn't made up with raw combat ability, so they use tons of denial and weakening abilities.  The Kortul is one of the more noticeable ones, with 3 out of the 4 effectively denying, the  one which doesn't fit is Power Surge, but it supports the other abilities none the less.  Weapon Jam prevents bombers and fighters from supporting, DS gets rid of those pesky abilities by draining am, VN works extremely well against tight formations, which can make it harder to have other ships support one another.  The overseer can slow down enemy reinforcement, giving time to finish off a few valuable targets or fall back.  The Sivuskras, which is the only dedicated mine layer in game, by making Gravity mines in the early to middle stages of the battle you can prevent the enemy from falling back quickly, thus preventing quick recovery of fleets.  There are far more examples, but I don't want to ramble on more about this.

Though this post is old, it can still have relevance and if it can be relevant it can be discussed.  That and I haven't seen any threads with this topic, so I'll just throw my post here.

Reply #10 Top

Holy thread resurrection batman.  42 months.

Reply #11 Top

Emptysun, make a new thread if you want to discuss this.

Reply #12 Top

Question is, would others focus on it?

After this I'll stop posting and if you feel like continuing to discuss this topic you can make a thread.

 

If a moderator could, delete this thread about 2 days after my post.

Reply #13 Top

Posted before locked or megatrolled...I still got it.  Necromongers rule!

Reply #14 Top

For goodness sakes: a topic gets resurrection and the regulars scream foul. Bloody communists. Let whoever is interested post and go else where. There is new people in this forum everyday who might be interested. If it pops up on the most recent posts just ignore it. 

Reply #15 Top

The problem with resurrection is that the initial discussion is made with respect to an older version, and can cause confusion if people don't look at the date and realize they are reading a very old topic. 

There's nothing wrong with creating an entirely new thread to discuss this topic if you're interested, and in fact this is exactly what we're encouraging this poster to do.  However, bumping old discussions is potentially harmful.