I had an idea today about the black market, and I think it's a compromise to people in their arguments.
As it stands, the Black market has infinate resources, and they can be purchased relatively cheaply, if the market hasn't boomed. As it was before, the price went up by a certin amount each time you bought it, and it lowered slowly, or when you sold.
Both good, but people complained about 1) early game buying and 2) credits becoming the main resource
I propose this: A new system where not only the amount you can buy is based off of player income, but the price as well.
The idea is that, while the battle in this sector is just beginning, the black market has many other clients, and ones that are bigger/need more res. So, I think the black market should let you buy more and more res as the game goes on, based on player income.
So if Player A, B, C and D make (for the sake of argument) 50 metal per second, the Black market would only be able to sell 1000 (once again, random number, no real math) units of metal based on that 50 per second, and it would replenish it's stock every so often. If that 50 grew to say, 75, the number would go up to maybe 2000, or whatever, because the empires need more. The price would also be jacked up due to the fact that your galaxy now has more income, so the price would rise slowly. I also think this should be implimented per player, so one person can't max the market.
This also means that early game, people can't buy a lot of crystal and win because of it, because everybody has the ability to buy the same amount of crystal at the same price, but credits don't become the base of the game because the market keeps up with your galaxies income.
So, comments?