I had an idea today about the black market, and I think it's a compromise to people in their arguments.
As
it stands, the Black market has infinate resources, and they can be
purchased relatively cheaply, if the market hasn't boomed. As it was
before, the price went up by a certin amount each time you bought it,
and it lowered slowly, or when you sold.
Both good, but people complained about 1) early game buying and 2) credits becoming the main resource
I propose this: A new system where not only the amount you can buy is based off of player income, but the price as well.
The
idea is that, while the battle in this sector is just beginning, the
black market has many other clients, and ones that are bigger/need more
res. So, I think the black market should let you buy more and more res
as the game goes on, based on player income.
So if Player A, B,
C and D make (for the sake of argument) 50 metal per second, the Black
market would only be able to sell 1000 (once again, random number, no
real math) units of metal based on that 50 per second, and it would
replenish it's stock every so often. If that 50 grew to say, 75, the
number would go up to maybe 2000, or whatever, because the empires need
more. The price would also be jacked up due to the fact that your
galaxy now has more income, so the price would rise slowly. I also
think this should be implimented per player, so one person can't max
the market.
This also means that early game, people can't buy a
lot of crystal and win because of it, because everybody has the ability
to buy the same amount of crystal at the same price, but credits don't
become the base of the game because the market keeps up with your
galaxies income.
So, comments?