Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
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Reply #1301 Top
We never promised anything colt im gonna say one last thing and i dont want to hear any more canada man gets pissed when we argue like this its our decision and what ever we decide is final no matter what we have said in the past end of story
Reply #1302 Top
We never promised anything colt im gonna say one last thing and i dont want to hear any more canada man gets pissed when we argue like this its our decision and what ever we decide is final no matter what we have said in the past end of story
End of quote


Just because it's final doesn't mean I have to like it.
Reply #1303 Top
hey keyes im still not too happy with the turning rate of the plasma torp and i dont know exactly how fast its suppose to move and turn around.
Reply #1304 Top
no problem dinoff it says half the speed of light but for gameing purposes we might slow them down
Reply #1305 Top
A question with the torpedos, when the fireing ship is destroyed will the torpedo detonate? It's stated that when a Covenant ship is destroyed and a plasma torpedo is en route it will detonate prematurely, or fly off aimlessly till it hits something. I find the second rather hard to believe because of the way plasma torpedo's operate, though.
Reply #1306 Top
That's a good point, because currently in Sins missiles and such keep going and going and going even after what launched them goes BOOM! Being able to stop Covenant torpedoes and save a ship by destroying the launching ship is part of what makes Halo Halo.
Reply #1307 Top
i havent tested for that but you can outrun/outmanuver the torps the ai does it quite frequently. the problem with missiles is that their locking system is independent of the ship. hey colt its just the basic advent plasma if you want to test that for me.

keyes i think we should make the range on the mac guns extreme since originally the gauss guns in the game had horrible range. the plasma torp i currently have is slightly slower than the slowest ships traveling at about 500 game units. if that needs to change then someone tell me.
Reply #1308 Top
make it faster slightly yes the range is being changed so is the missle range
Reply #1309 Top
ok thanks keyes.
Reply #1310 Top
btw it does tank a long chargeup time for the plasma torpedoes

and ive heard nothing about the covie Energy Projector
Reply #1311 Top
that one will be easy its just a beam. i haven't done a charge time on the torps because its just easier to have a cool down timer.
Reply #1312 Top
i havent tested for that but you can outrun/outmanuver the torps the ai does it quite frequently. the problem with missiles is that their locking system is independent of the ship. hey colt its just the basic advent plasma if you want to test that for me.keyes i think we should make the range on the mac guns extreme since originally the gauss guns in the game had horrible range. the plasma torp i currently have is slightly slower than the slowest ships traveling at about 500 game units. if that needs to change then someone tell me.
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Plasma torps could only be avoided by small, fast ships. Like prowlers, maybe frigates. So if it's slower then the slowest ship, it needs a major speed boost.
Reply #1314 Top
it can be out ran by a halcyon
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Then it's too slow. Halcyons are one of the slowest ships in the UNSC, and Plasma Torpedo's can travel half the speed of light. While, we obviously can't have realisticly fast torpedos, they should atleast be guaranteed hits to any ship larger then a prowler.
Reply #1315 Top
um is it possible to have the emergancy evasive mauguvering(no idea if spelt right) for some or all ships... it was a main tatic for Captain Keys when fighting the Covies shipsd
Reply #1316 Top
um is it possible to have the emergancy evasive mauguvering(no idea if spelt right) for some or all ships... it was a main tatic for Captain Keys when fighting the Covies shipsd
End of quote


Well, the problem with such an ability, is that in real life such actions are very dependent on the crews skill. Keyes got lucky that he had a skilled crew that was capable of pulling off some insane stunts. But most ships aren't so lucky. If you look at Halo, 90% of all ships that enter combat with the Covenant, don't come back. So giving such an ability to UNSC ships would require it to have a VERY high chance of failure, which in the end just doesn't make it worth it. Not to mention you'd have to give the Covies the same thing, to dodge MAC's and Shiva's. Too much work for too little reward.
Reply #1317 Top
but mac rounds are easier to evade than a plasma torp and its quite humorouse when the ships outrun the plamsa torps to attack a colony vessel and end up trailing about 20 torps
Reply #1318 Top
well funny tho (i feel another argument) keyes out ran torpedos before
Reply #1320 Top
maybe have it as a very high abilitie so they would be skilled mkae it a lvl 6 or something like finest hour
Reply #1321 Top
well funny tho (i feel another argument) keyes out ran torpedos before
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Where would we be without our arguments? As for the torpedo's chasing Keyes' ship, it's only because he managed to evade them and they had to turn about. Not to mention he was using a destroyer, a ship the size of a frigate, which I said would be about the largest ship capable of evading plasma torpedos. So his entire trick is perfectly valid, even given the plasma torpedo's speed and maneuverability.

But the fact that only he managed to do it, and only managed to do it once, kinda says something. In nearly 30 years of war, only a single ship managed to avoid plasma torpedos in such a fashion? Such a one-time incident hardly deserves to be made into an ability. Even crews who had fought for years never did it, Keyes got lucky. Lucky he had a skilled crew, and generally just lucky.

To stay true to the Halo atmosphere, and to keep every single Marathon from magicly evading plasma torpedo's, once a ship gets targeted by a plasma torp, it should be as good as dead. The only counter should be the destruction of the fireing ship. After all the UNSC are suppose to be the under-dogs, they're suppose to be outgunned. That's why their ships are cheap and build fast. Allowing them to negate the Covies superior firepower destroys the whole balance of things.

Not to mention, if you give the damage sponges of the fleet (The refit ship and Halcyon) the agro ability (Forget what it's called.) then they can just have all the plasma torps sent after them, giving the weaker ships time to destroy the covie ship. That's two counters against plasma torps without making every single ship captained by a hero, with a hero shield.
Reply #1322 Top
keys did it more than once even with a bigger ship... he did take out two covie ships dodging the torpedos and getting them to hit the ship that fired it... but the fact is that maybr it could be for the frigate or destroyer.. or maybe a capital ship that is commanded by cpt keys.. kinda like a special ship for the UNSC..(but might be a little hard) never mind the fact
Reply #1323 Top
keys did it more than once even with a bigger ship... he did take out two covie ships dodging the torpedos and getting them to hit the ship that fired it... but the fact is that maybr it could be for the frigate or destroyer.. or maybe a capital ship that is commanded by cpt keys.. kinda like a special ship for the UNSC..(but might be a little hard) never mind the fact
End of quote


Don't think hero units are possible in the game, if they are I'm all for it. But I just don't think this kind of ability can be given to main-stream units. All through-out the war the dodging of plasma torpedos was only done once (I don't know of any other incident where a ship managed to dodge them, if you have proof to the contrary feel free to post it.) and I don't think one-time stunts deserve to be made into spammable special abilities. (And to prevent any needless posts, by spammable I mean the ability to be used over and over and over, not necessarily used in rapid succesion.)
Reply #1324 Top
Admiral aboard Marathon: Activate Hero Shield!

(Marathon tractor beams helpless Cradle into the path of 17 plasma torpdeoes, Admiral ignores screams of terror from the Cradle's crew.)
Reply #1325 Top
ill have to play with the data more. unfortunatly i dont think you can block incoming fire ive never actually seen it happen im still looking. half the speed of light? where did it say that? i dont recall it and im not challenging it but i just want to verify before i make an uber fast plasma torp.

keyes how many covenant ships are we going to have? i havent gotten around to testing the shields yet im on vacation with limited computer access.