It would appear that the AI essentially lines up against each other just like in the old musket days before the gattling/machine gun and take shots until there is a winner.
There are no flanking manoeuvres from faster more agile ships and when I order my ships to do so they stop firing while they move!!
Even WWI/II warships moved and tried to get into a position so as to maximise their hit chances while minimising the enemies and/or allowed the support vessels such as the destroyer a chance to deliver a killer blow.
There is also the issue of target selection, there is not any intelligence used. That is, in a current battle I have 9 frigates targeting the one ship leaving the other enemy ships alone.
Not that that would matter as I doubt there is any aim/hit penalty imposed on a targeted ship to one that is not being targeted.
Did the LRM frigates when they arrived target the other LRM ships or other capital ships? Nope, they thought that they should also target that 1 frigate.
Then there is 'To the death' issue. That is, no ship will retire from the battle so as to save itself even when we have overwhelming numbers, nope, they stay until the go boom.
As I see it there is no combat AI, it is simply a C&C where you dump as many ships into the fight and eventually win.
Cheers,
Teddy Bär