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When will the price drop?

When will the price drop?

$40 or so is a bit much for a video game, especially since they drop in price over time.  So when is that expected to happen with Sins?
46,413 views 66 replies
Reply #51 Top
I remember buying Warcraft III for $90.00 when it was brand new. That wasn't a collectors edition or anything, either, it simply cost $90.00. Now, I was in high school at the time, and since I had a job and didn't have to worry about paying bills, $90.00 didn't exactly count as an expense I couldn't afford. Luckily, Warcraft III turned out to be a very fun game that my friends and I played for hours of fun. However, I'm glad that most games haven't taken that trend, and like Verkinix mentioned, haven't inflated like many other forms of entertainment. Since I have been in University for 3 years, I know what it's like to have to budget. But when a good game from a great developer comes out at such a competitive price, it's worth the money to buy it! I'm not sure what kind of prices you are comparing SINS to, but $40.00 is an excellent price for a new game. Additionally, this game will run on a large number of systems due to the low requirements. I run this game on my laptop with no issues, and it's not exactly a powerhouse.

You will have to wait a long time for the price to drop below $30.00. If you want a good game for an excellent price, spend the $30.00-$40.00 and enjoy your purchase. I know how dissapointing it is to spend $50.00+ on a game and be dissapointed, that's why it pays to do your research first. So far, SINS has sold extremely well, and has many glowing reviews. Take this as a hint. Like I said earlier, asking for a lower price so soon is an insult to the developers. Think of how you'd feel if you spend several years on a project to produce a product, and within a month or two of release, people were asking you to lower the price, when you already were selling your product at a bargain... Hard work deserves to be rewarded, and Ironclad has done work worthy of reward. If you don't want to spend the money, browse some bargain bins - but realize that spending $10.00 on an old, poorly made game is much more a waste of money than spending $30.00 on a new, well-made and well-supported game.
Reply #52 Top
You'll be able to find occassional sales of Sins at various retailers now and then. As someone already mentioned, Best Buy has it on sale until April 5th for $29.99; Circuit City will have it on sale in June. Aside from these special circumstances, I don't expect us to drop the price until at least the 3rd quarter.
Reply #53 Top
The thing I don't understand is that if there have been 100k copies sold, how come the online usually only has 300 players at a time
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That's one of my biggest reasons for not wanting to buy it until it goes cheap.
Reply #54 Top
The thing I don't understand is that if there have been 100k copies sold, how come the online usually only has 300 players at a timeThat's one of my biggest reasons for not wanting to buy it until it goes cheap.
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Because it's mostly being played solo and 99% of people are setting up one on one matches with their friends.

This isn't a 'pick it up and play it' game for multiplayer purposes. You have to devote hours to it, minimum, and that's not something that is easily done with strangers.

I think you are mistaken as to how this game 'works' and why it is so good to buy right now. It's for LAN play where most people are probably doing it, with their close friends in the same room. It's ideal for that, which is why so many are sold but so few are online duking it out.

I've used the matching service once, to play with my close friend who was at home. We can then pickup the game where we left off, when it suits us.

Reply #55 Top
$40 is cheap!!!
In the UK, games usually retail at anything between £30 and £40 on the PC (currently around $60 and $80 (US Dollars)). I object to paying those prices, but $40 is an absolute bargain!!
Reply #56 Top
Same here PC Game ~50€=75$
EA-Game: 60€=90$
Console Game: 70€=105$
Reply #57 Top
I will content myself with MUDs and my N64 until such time that Sins shows up on the bargain rack at Wal-Mart for $9.96 or the discount GOTY edition is released. If this does happen, there won't be an Ironclad or Stardock to develop new games funny craig.. assuming that the game has already sold 100k copies at 40 a shot, that's 4million bucks in revenue.. lets say that the company got 10% of that, that would still be about a half a million bucks.. no idea what your bills are, but I wouldn't spit at that..The thing I don't understand is that if there have been 100k copies sold, how come the online usually only has 300 players at a time
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I apologize, but I think that it is funny. Call me conceited, but I certainly would spit at that. In fact, unless I failed my basic math classes (which might be possible), I'd even "hock a loogie" at it. Let's assume that they received four million US dollars in revenue you provided. And let's assume that they got not 10%, but 50% of the revenue (not too unrealistic - Stardock gets a cut, but isn't vicious, as far as I know). Since Sins was unveiled in 2005, I will assume that Ironclad spent about four years in total time developing the game. I don't know how large Ironclad is, but let's assume that it's about 40 people.

Assuming that all the money they get from revenue ($2 million) is used to pay the employees, each employee has made $50,000 over four years, so that comes out to effectively $12,500 per year per employee(without discounting). The federal minimum wage in the US is $5.85 an hour, which comes out to $12,168 a year with regular 40-hour work weeks. I'm pretty sure Ironclad works more than 40 hours a week, and have to pay for, you know, expensive computers and software that they use to develop the game.

So I'm going to have to ask you this question: would you go to college, business school, or an art institute for years just to make the federal minimum wage with no benefits? I sure as heck hope they sell significantly more than 100,000 copies. Remember: to you, it's a game, to them, it's their livelihood.

Ironlore (not Ironclad), the producers of Titan Quest, went out of business in February. Michael Fitch (THQ employee) left a somewhat misguided (in my opinion) post on the Quarter to Three forums on the significant role piracy had in Ironlore's demise. Apparently, Titan Quest was leaked and the leaked version crashed constantly due to the anti-piracy software the team had to implement. This did not stop the hordes of pirates from posting about how buggy the pre-release pirated game was on every relevant forum. It was suggested to Mr. Fitch that they should not have implemented anti-piracy measures in the first place. As another developer responded: "When your publisher tells you to eat sh** and like it, you eat sh** and like it." Not everyone has the luxury of publishing under Stardock.

I, like millions of other programmers/musicians/artists, am not even going to bother applying to work in the games/digital entertainment industry. People are going to pirate the games you make, and people are going to complain about it being excessively priced. There's no money, there's not a lot of jobs, there's not much respect, there's mandatory overtime, there's unreasonable deadlines... I could go on and on. I refuse to constantly "eat sh** and like it", even if I'm doing what I would ideally like to do for a career.

Do keep in mind that almost none of the money you pay for cheap, bargain bin copies you get years later will go to the developers. It mostly goes to the store and whoever has the rights to sell the game - usually not the developer. When you're a small developer, the reaction to a game in the first few months is critical. Publishers aren't going to invest in a failed enterprise. Stardock isn't any different.
Reply #58 Top
You think the $40 upfront cost is bad?

By my calculations, I have lost nearly $4,000,000 in future income as an indirect result of avoiding schoolwork for a week in order to learn to play the game.

Damn penny pinching developers with their useless manuals and tutorials.
Reply #59 Top
$40 or so is a bit much for a video game, especially since they drop in price over time.  So when is that expected to happen with Sins?
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Here, in my country, a hooker is 50 euro for 1/2 hour pleasure... a lot of game are over 50 euro and finish in a few days... with Sins, you pay only 40$, not yet 30 euro and you have pleasure for around 70 hours with a huge random map... and year of pleasure if you join the online communauty... sice the AI is not good, once you have beat him at the hard level... it is time to start with human online...

And more, by ready these forum, you will be alow to use numerous mod who will make your adventure more interesting... and this for free !!!

Now, don't begin to say that you are a poor student... when a student can pay the entrance to the disco + the few beer, price are similar to these of the sins... only difference is that you will enjoy sins longuer and not have a headcache the day after...

For me its simple. One refill for my car costs about 100$(45l) and lasts for 750 km. So to be financially even, i only have to drive 330km by bike instead of using the car and its even healthier
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Poor guy... my car use gasoil... 3 liter for 100 km... here gasoil is 1.140 euro by liter... for 750 km, i pay 25.65 euro...

To be financially even, sell your army tank and buy a normal car! 330km by car when other car burn so much benzine that you is certainly not healthier... or maybe you bike with your own oxygene bottle ?

Reply #60 Top
A price reduction would mainly serve to flood multiplayer with munchkins.
Reply #61 Top
That's one of my biggest reasons for not wanting to buy it until it goes cheap.
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Great! You're too cheap to pay for a good game that is relatively cheaper than the competition. In actuality, you probably can't even afford it. But who cares really?
Reply #62 Top
45l on 750 km are 6l/100km. Thats less then average...What kind of "Tank" does your army use :D
Reply #63 Top
If you wanna save money wait a few years and buy everything at the Goodwill.

Sure, you'll be getting 10 (or more) year old pcs, games, etc, but you'll save every penny ya own.
Reply #65 Top
Only about 10%-30% of the total player base will actually play a game via multiplayer.  I hate to keep pointing this out, but Civ IV which sold 4 million units has 0 people playing online - and it's arguably got the best multiplayer implementation ever for a TBS.

Incidentally, the Ironclad development team was only about 9 people for Sins, not 60. :P
Reply #66 Top
For what it is worth if one thinks Sins "over priced" they have no business doing gaming on a PC in my opinion. SD has never gouged or exploited its customers and frankly if I was a SD/IC staff member I would be offended by the OP's comment.

Moreover the added value of all the after market support, which more then makes up for the initial cost should also be considered and then there is the quality of the product to boot. Cheaper? PLEASE.