Pirates seem impossible for me to kill in my first game

There is this pirate home asteroid and they have 19 defense platforms , 100 of 2 types of ships and 50 of 2 other types and 30 or so of 2 others so around 360 ships. I attacked them with around 7 capital ships 30 cruisers or so and 40 frigates. Well my ships just got totally raped and I barely killed 50 of the pirate ships total.

This attack cost me 10s of thousands of credits and resources and like 600 command points to support. How the hell are you supposed to kill these pirates? They are insane.

36,347 views 21 replies
Reply #1 Top
You know you dont have to kill them to win :)
Reply #3 Top
Just go round them. They are clearly designed not to be taken out. The ever-present invincible pirate base is a poor design decision, IMHO .. and even then before the last patch you at least had the option of playing random maps without it.
Reply #4 Top
Actually it is very simple to never have bounty on your head. just keep 2 other peoples bounty positive.

as long as their is 2 choices for the ai to bounty you will never get attacked.
Reply #5 Top
Well, to take the pirate planet over, I found building multiple siege capital ships (like 6 or more) along with a slew of carriers worked fine. Basically the siege cap ships go straight for the planet and decimate it. Then pirate reinforcements will stop coming. Next is the clean up of all the pirate fleets. The fighter squadrons work well for this. Can also throw a battlecruiser in there as well. The key is to take out the planet before anything else to prevent futher reinforcements.
Reply #6 Top
My friend manage to take the pirate base out with 4 cap ships,30+ heavy cruisers and lots of frigates.
Reply #7 Top
I've taken it out during relic hunting for the title, both at the slightly powerful stage with 4 cap ships and a bunch of good frigates and cruisers, and at the incredibly powerful stage, with 16 capital ships, and a fleet worth 2000 (maximum). With heavy casualties. Unless going for relics or suchlike, theres not much point in getting them. I mean, its only an income of 7 and you can't build any logistics (though they make handy novalith cannon platforms)

I would say that on small and medium maps, and certainly in multiplayer, theres no need in taking them down. And in huge maps? Unless you're somehow untouchable, theres no need either. If you're fed up with them attacking, a novalith cannon is handy for taking them out from a distance, or the vasari weapon. Pity I play the advent now ^^. Then again, I imagine that a fleet with a mothership with "malice" could take them down pretty fast.
Reply #8 Top
I had no problem killing them. I just amassed a decent size TEC fleet...maybe 2 or 3 cap ships - a couple Kol's and something else. As I recall I made sure to keep the battle on the outermost edges of their gravity well. That way I wasn't trying to take on all those gauss guns AND their ships at the same time...yech, that would have sucked. Anyway, I ended up with a sweet-looking base on their rock.
Reply #9 Top
Pirates are very nasty early on. Later though, you have several advantages over the pirates:
1. You get technology upgrades. Pirates don't.
2. You have recharging shields. Pirates don't.
3. You have special abilities. Pirates don't.

Don't engage pirate systems using only light frigates! You'll get creamed by their numerous cannons. Let their ships come to you first, and take them out. Then eliminate those cannons with LRMs, bombers, or lead with a heavy duty capital ship. After a while, you'll find that pirate systems aren't so dangerous after all, even if they take some time to drill through.

Tactical structures are an amazing defense against pirates. Spam orbital guns, hangar defense, and some repair facilities. A well outfitted system can fend off pirates indefinitely. Toss in a newbie capital ship as well, for the experience.

In fact, pirates seem a bit too easy for me. Hmm... they could really use a capital ship for those truly epic bounties...
Reply #10 Top
Its impossible to go around them in my game because they are a choke point between 2 halves of the map basically. So I am gonna have to just sit there for a while until I max everything out to try to take them out.
Reply #11 Top
Another thing to do when assaulting a pirate base is to wait until just after you've taken out the latest raid from them so it doesn't generate a bunch of new ships when the raid timer expires and you're in the midst of their planet. Nothing worse than having a fleet "appear" out of thin air when you're otherwise busy with all you can handle.

Pirate ships that survive a raid go back to their home system and hang out. When you first fly in, you may see a huge cluster of ships at one edge of the gravity well - that's the survivors from previous raids. If you had a game where the bounties were high, odds are better they'll have a much larger number of local ships that were created in previous raids and don't have anything else to do.

Also, there's nothing saying you can't go in, snag a few of their ships to whittle their defenses down without getting close to their gauss cannons, and jump back out to recover and recharge. This has the added benefit of sending their ships back to their original locations so you will have more time on your next assault to take a few more out before the main mass of them arrives. If you waded directly into the middle of them without managing your fleet and you had your capships sitting in the middle of a mass of gauss cannon and enemy ships, it's no surprise that you got annihilated.

-- Retro
Reply #12 Top
Set your fleet to hold position and wait for the pirate fleet to come to you. FF them, and retreat if you have to. After the fleet is gone, send in about 20-30 LRMs and pick off the cannons one by one.

In one game, I had the pirate base surrounded by my planets, so basically their fleet had to fly through one of my worlds to go anywhere. Well, I just kept my enemies' bounties higher than mine and the pirates didn't attack me as they flew past my world to get to the other team. I could pick off a whole attack fleet that way.
Reply #13 Top
Probably the funniest battle I ever had was at the end of a ridiculously long game, when I decided I was going to take over the pirate base. I sent my full fleet of 14 cap ships and a couple hundred frigates into the pirate fortress, which by this point had amassed probably a couple thousand ships. When the two fleets opened fire, my system pretty much just stopped. So I sat there for like 6 minutes, waiting for something to happen. FINALLY things started moving again, and the entire pirate fleet was gone. My fleet had lost, I think, two Iconus Guardians and a few Illuminator vessels. I was stoked.  :LOL: 
Reply #14 Top
That was the special pirate "Stop Time And Wormhole The Hell Out Of There" defense. :)

-- Retro
Reply #15 Top
In the mid to late stage of the game (when you have beefed up your armor/offense), pirate bases are fairly easy to take out. Just have several capital ships and a medium support fleet. Awesome awesome XP for them to level up on.

Remember, they are basic ships, no tech advances and NO shields. Basically pound for pound one of your ships equals four of theres.

Jump in, stay on the edge of the gravity well, wear them down, if things look rough, jump out, resupply quick and jump back in. You can repair and resupply faster then they can.

Once the ships are taken out, then take out the defenses.
Reply #16 Top
You can also build the planetbuster gun and use it to blast the pirate base in a single hit.
Reply #17 Top
On my first move I send my entire fleet of one fighter and my free capital ship into the pirate homeworld.

I then type to the computer AI 'I'm here for the Black Pearl and Jack Sparrow'.

While my two ship fleet is getting blown up I then go back to my homeworld and scuttle all my structures.


I'm so scared of pirate raids later in the game I figure this way I lose early and on my terms.

Reply #18 Top
do the pirates build bigger fleets and more defenses on bigger maps?
because i never ever had any problems defeating them on smaller maps with 10-20 planets and only 1 AI opponent.

about 50-70 ships and 20-30 gauss-cannons was the worst they had once.
with some decent leveled cap ships and a upgraded fleet of 50+ ships they're toast.
Reply #19 Top
The best thing to attack them with is a heavy Capital ship that can take a pounding, with a lot of heavy cruisers, some LRMs, and support ships. Even then, I wouldn't do it until you have a decent number of weapon/armor/shield upgrades. Without those upgrades you're basically fighting on equal terms. With the upgrades, your ships can take a real pounding from Pirate guns.

You will take losses unless you vastly outnumber them. What you need to do is fight well clear of the defense platforms. If you get in trouble, retreat and come back later. They don't resupply too fast.
Reply #20 Top
If i recall, they do send larger fleets on larger maps, dont remember if it is bounty or map sized related.

I know i had raids of 30-40 pirate ships coming at me. Enough to take out a medium to lightly defended planet.
Reply #21 Top
Pirates send out fleet according to the amount of bounty, and the amount of good targets and things to raid. On the three player map im playing, bounty on the person raided is usaully around 1500 credits, but the pirates are on elevated status and sending out massive fleets. Well, at least they are hitting my enemies!