[Mod Idea] Realism
I was wondering if anyone had decided to create a realism mod yet, or if anyone would be interested in this sort of mod.
What I have in mind is the following -
(1) Make all ships much slower (though leave or increase the speed using phase lane jumping) Makes planning more important because you will not be able to quickly respond to an attack, you must have already prepared your defense fleet to counter any incoming forces. (IE A fleet in the Gulf of Mexico can't speed across the Atlantic ocean and defend Britian in a few minutes, it takes a long time to move a fleet)
(2) Make every ship in the game extremly fragile but more useful. Instead of having ships sustain insane amounts of damage from enemy ships make the damage more realistic. Once the ships are done or are penetrated the hull of the ship should begin to take extreme damage. One lucky shot can destroy an entire ship if you hit a vital spot! This should make combat much more tense as you try to get your ships in range of the enemy ships without exposing them to return fire. Each ship would die a lot faster, but at the same time be more important becasue they have the ability to inflict the same loses on the enemy.
(3) Change the weapon systems on the ships so that they look more impressive. Instead of pooring weak fire onto an enemy vessel over the course of several minutes have one masive cannon shot destroy a frigate with a lucky shot. So a Kol Battleship will really be something to fear! It's heavy armor and weapons with long ranges will make it a daunting enemy to fight. Getting anything other than a battleship in range of a Kol would spell its doom. The same would go for the other factions battleships but each one would have its own special abilities. For example the Advent battleship would retain its heavy shields and have several fire arcs, allowing it to dive into enemy formations and take out several ships with sustaining heavy damage to the shields but none to the hull. This would create tactical situations where you need to decide if it is worth the risk to engage enemies when you don't have superior fire power or range.
(4) Increase the role of strike craft and Long range frigates. - Fighters are no longer effective against anything other than enemy fighters and bombers. Would like to change fighters so that they use missles or beam weapons depending on the race to attack and defend against enemy bombers. Bombers slower but much more powerful. They will give your fleet the long range striking distance that is needed considering how fragile ships will become. Flak frigates and other defense vessels will become extremly important and would like to add a flak defense turret to the defense buildings you can place in your gravity well. Long range frigates will be like cruise missle launchers and will be very effective against enemy defense buildings but rather useless VS. enemy ships do the long distance involved and the high degree of missle jamming that could take place along with fleet movement.
(5) Reduce fleet sizes - Reduce the size of the fleets while making each ship more expensive. A normal light frigate will be cheep and take up very little space but larger ships like Kodiaks will take up a lot of space and play important rolls in your fleet. This will force players to think more about fleet composition and will punish building large amounts of the same thing. Each ship will have its role to play in the fleet and having to many of one type of ship will cause problems. If all you do is build Kodiaks your fleet will be very weak against enemy strike craft, if all you do is build LRM blobs you'll find your fleet is only good for blowing up enemy defense turrets and falls quickly to even the smallest enemy frigate fleets. I would really like to convert Seige frigates into long range cannons that can be used to strike planets from far away instead of just generally bombing the planet into a useless glass ball.
(6) Would like to make bombers or maybe an extra class of bombers that can attack planets as well. Would like to increase the number of strike craft you can choose from and increase the number of squadrons that can be carried on carriers. The carrier should be the most versitle ship in the fleet due to the wide range of things it can bring to the battle.
(7) Increase the range and damage of static defenses. Fighter hangers would obviously be more useful based on previous strike craft changes. The turrets would have an increased range and very heavy damage (Imagine how big a cannon could be if it never has to be moved once it is placed?) A shot from a static cannon defense should be able to destroy any frigate and two any cruiser. This will force players to bring in long range LRMS to deal with this defenses and give the defending fleet time to respond. Want flak turrets to defend from enemy strike craft.
(8) Super weapons harder to research, but game ending. IF you have a cannon that can fire all the way to another planet and destroy the populace on that planet with one or two shots, the game should end there. Researching Returning Armada, Nova Cannon, or the Advent culture cannon should end the game in a research victory. The Returning Armada would be to powerful to over come, The nova Cannon to powerful to resist, and the culture cannon should instantly mind wash all enemies to Advents cause. This will add a second victory condition to the game to allow people a seperate path to victory!
The general over all idea of the mod is to make the ships more realistic, so that they can't absorb insane amounts of damage before dieing and make the game more interesting. Just give me your general thoughts on this idea. I have no idea how to create a mod but I would love to see something like this become reality.