guess i only played noobs then.
Drone hosts do nothing against LRMs. They are too feeble to stand against them and the strike craft isn't effective enough to act as a effective counter. Plus you won't ever be able to put out equal numbers compared to LRMs at the beginning of the game due to advents economy being poor. So you might have a few constructed but it won't be enough to act as a real counter.arent both economies the same same in the beginning?
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No, advent gets economical boosts much later in the game. TEC starts tier 1 and gets the trade port Tier 2. So thats a big advantage. Even Vasari has better economy due to metal and crystal being combined in one tech.
I'm not saying drones aren't effective against LRMs. Its more like they are but you would have to get a equal amount of them by the time a cobalt and lrm rush begins. And even if you could some how manage to, the cobalts will destroy the drones and you will have nothing to destroy the cobalts until tier 3(in 1.04). Even with a counter in 1.04 its not even a counter to cobalts at all since its a tier 3 unit vs a starter unit.
Again going back to drones, if you can some how manage to make it to end game then yea they would work well. Problem is advent MAKING it to end game. There is nothing that helps them get to that point. Which is the problem. If you are going against players who don't rush advent then chances are you will be able to tech up and make a respectable fleet and economy. But a smart non advent player will just rush you to prevent you from ever getting to that point. Basically during the rush it pushes advent resources to a downward spiral because you are spending resources trying to defend and make new units.
Even if you start making new drones during the rush, it takes time for strike craft to form. So the drones are sitting there while they are targets for a firing squad. By this time the cobalts and lrms probably have destroyed one of your extractors and working on the second. Which cripples your economy even more. But you still try to fight by pushing out disciples and occasionally a drone or defense vessel. But one by one isn't enough to hold a swarm of cobalts and lrms.
So you push back to your home world to try to make a counter fleet. But its not enough time to make something decent, plus your credits are now in the triple digits, metal and crystal in the double digits. While the assaulter is actually gaining resources due to his cobalts and LRMs not being annihilated and you not being able to take out his extractors and ports.
The only way to get saved from this is if you are in a team game and a team mate sends reinforcements your way. Which usually causes the TEC player to retreat, but still leaves you severely crippled from the assault and your team mate open for a assault of a neighboring enemy planet. Or you can try to turtle it up and go defensive. Surrounding yourself by repair platforms and defense hangars. Which works well to defend, except you can't expand so you will eventually lose.