A more living Universe

Firstly-I like Sins.

But I wish I could get myself to feel more attached to the universe and background story that is associated with it.  The game does well being a strategy game-but to me thats about it. 

A couple of easy ways to improve that would be to have a more dynamic diplomacy option so the opposing factions seem 'Real'.  Then also, it would be interesting to be able to have actual fleet admirals that grow in experience and gain levels.  I like that the capital ships gain levels, but I wish it was the Fleet admirals-it would be intersting to follow their successes-battles won, battles lost, ships lost, ships detroyed etccc..

I know this is basically a strategy war game with a sapce theme-and again, the developers kept Sins focused at this core level, and it does it well.  I simply wish it was more involved-and maybe Sins can be taken to the next level of realism in a second addition.  "Rome-total war" in space aaahhhhhhhh  ;) 

 

10,990 views 13 replies
Reply #1 Top
Don't be silly. If you put Rome:Total War in space, the Fire Pigs would never ignite. Some kind of smiley-faced emoticon goes here.

Seriously, though, I am with you on this one, although I would question the "ease" of adding more features. I would imagine that the devs already did all of the easy stuff they could think of.

That, and as people are sure to point out, Rome isn't a real-time game at the strategy level. Maybe a closer match would be Star Wars Empire At War, although I appreciate the combat and tactics in Rome much more than I do Star Wars.

I am confident that the devs are tackling the issue of adding more stuff to the game.
Reply #2 Top
I for one wanna know what the heck it is that is chasing the Varasi and when we can play it!?!?!?! :P I know it will probably be an expansion pack and I can't wait to give them more of my money for it.
Reply #3 Top
I have been thinking this over to myself quite a bit... All the games I've played thus far, I don't seem to have any real emotional connection to my "empire"... I build a plant, max it out on slots and population, move on and do the same thing to the next planet although typically with different structures... but I don't feel like it's an "empire", no matter how much I try to pretend...
Reply #4 Top
Of course not, because a REAL empire is stupid and annoying for a game. You have to deal with political strength, allying with the proper people in the high places, all the while fighting to get your troops over to the border colonies because they're your last line of defense to the core worlds. Oh snap, you lost because the fleet production proposal failed to pass, in favor of lowering taxes on the new brand of minicoke! Better luck next time.
Reply #5 Top
I do not know if it is possible, but if in an expansion planet buildings etc would be nice. Actually get to see what you are bombarding. Some some of connection with humanity. Maybe not as much as Star Wars Empire at War, but something along those lines.

If you can see people or their structures it would give the worlds more meaning and attachment. Then we would really need better planetary defenses.

Could the engine handle the extra zoom to go down to the planet surface? Even some sort of abstracted planetary building and infrastructure would be good. If it is possible some planet based defenses may be possible.

Sine I am new to this type of game I would not like to see more 4X included, hard enough for me already. For me the RT4X balance is pretty good already. We just need to get more connected to our populations if possible.

And yes I would also like to know what is chasing the Varasi. I think if this is added the race should be completely different to what we have now.

Possibly only find them under special circumstances like research some planet to colonise that you would not normally so and then maybe find some small nearly unbeatable race. (Like in the doom movie) bad example I suppose.

But anyway this game has great potential.

Cheers MarkL
Reply #6 Top
I have been thinking this over to myself quite a bit... All the games I've played thus far, I don't seem to have any real emotional connection to my "empire"... I build a plant, max it out on slots and population, move on and do the same thing to the next planet although typically with different structures... but I don't feel like it's an "empire", no matter how much I try to pretend...
End of quote



My point exactly.
Reply #7 Top
That why I asked in patch 1.03 to add some real "boardcast" during game play. A few lines like "join the empire army and be a fleet of one" would of been nice. It would help to back up the lore a little. I mean a few extra lines of voice actting, shouldn't destory the game, or will it? The main problem with this ideal is that it cover up other infomation given thougth voice imporant info runs, like "income enemy fleet".
Reply #8 Top
That why I asked in patch 1.03 to add some real "boardcast" during game play. A few lines like "join the empire army and be a fleet of one" would of been nice. It would help to back up the lore a little. I mean a few extra lines of voice actting, shouldn't destory the game, or will it? The main problem with this ideal is that it cover up other infomation given thougth voice imporant info runs, like "income enemy fleet".
End of quote


That would be cool actually.

Like, as your culture is spreading, what about enemy planets that are being affected by the the respective races influence get sporadic signals you can hear when zoomed to the system, with propaganda or enticements.

Reply #9 Top
That what I'm talking about, like if you are playing TEC and Advent culture make it to one of your plants. Then you hear some anti-TEC type advent line, like "The Unity make better items then the TEC, as TEC are as cheap as you can get them". I think, that it would not take to much to add a few extra lines of voice actting, so I can stop hearing the same line "This little one is mine" 150 times doing a game. I don't mean that I don't like the voice actting or the lines, but 3 lines get old fast, when your games can last 6 hours average.
Reply #10 Top
I've actually been trying to figure out a way to make the sins universe be more like the X universe(X3 the reunion by egosoft).

Why aren't civilian corporations spreading out into space?

Why don't we see civilian ships traveling between stations and planets?(other than trade and refinery ships)

Surely there must be passenger shuttles and some civilian cruiser liners or a massive casino ship.

Planets should definitely have some sort of surface to space missile system.



Reply #11 Top
I think that you have a point there icedude94, but the corporations are normally the TEC faction, based on there name. So I came to think that the corporations where the TEC. But your right why are there no passenger liners. Do the trade ships have passenger area on them, along with area to care goods to sell?
Reply #12 Top
i think a way to make the universe seem more real is to have more than just warships/trade ships/industrial ships fly around. automated cruise liners, maybe even useless police units, etc.
Reply #13 Top
maybe even useless police units, etc
End of quote


LOL!

Anyway. I suppose that maybe there are personal shuttles etc, just they might be too small to see? Most of the frigates and cruisers etc that you command have hundreds of crew, while shuttles would need no space for living quarters. (kinda like buses) Also, private ships would not need to carry weapons, or huge drives, etc.
The cruise ships, though... lol.
Adding even more 4x there... research "tourist ships" or sumthing... lol...

Maybe, on each of your planets, have a cool, distinctive city on it, that you can see, with gets bigger, coller, and more complex as the planet grows. Then you can be all heartbroken when the asshole you're fighting nukes it. ;)

Same with transmissions... when you zoom in on a bustling, living planet, you hear various broadcasts, transmissions, that sort of stuff. Adverts for minicoke, lol.

Then when your planet gets hit.... silence.