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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,507,855 views 4,959 replies +12 Loading…
Reply #651 Top
Hey. I downloaded this file last night, and tried it out. It's really awesome, and I can't tell you how cool it is to see the new planets, or to see the rogue stars form a binary or even trinary system. It's a wonderful mod.That said, it keeps crashing on me, fifteen-ish minutes into a game. (It seems like a long time, but it's before my game autosaves, so that's what I'm guessing.)I'm wondering if there's a fix to that, and also whether it's possible to run multiple mods at once; I've tried to run this and a 'real combat' mod at once, and they won't both work. Enabling one disables the other.
End of quote



If you downloaded it last night you're running an obsolete version and need to update to the latest version (1.3c). You can find the link to that file in danman's filefront post or the mirror I posted above.
Reply #652 Top
No edit button :(

Danman, fantastic work. I've been playing for about an hour and a half now with no crashes on a huge multi random map with all the races.

I'm getting rampaged by Ur-Quan... I'm not out of it yet, but they came hard. Playing on Unfair AI and the game is finally giving me a run for my money. Trying to make friends with anyone I can to help offset this onslaught.

As people pointed out, there are a number of grammatical and spelling errors, but nothing that affects the game negatively.

I think it might be wise to update the filefront link to point directly to the 1.3c page to avoid further confusion amongst people who downloaded stuff last night.

Danman: Big thanks for the shoutout on the loading screen :LOL: I did a double take to make sure I was reading it right.

I'm honored.
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Reply #653 Top
How do you capture other ships? I understand I need to research it and all that. Where is the "Long Range Ship"? What do I have to do? lol

I also get the mini-dump stuff with the cruiser icon.
Reply #654 Top
Man what is with this forum and being able to edit half the time?

Danman, I am getting 100% crash action trying to load a saved game. (Saved game is from 1.3c)

Logs are blank.
Reply #655 Top
Anyone have anything to say in regards to capturing ships? Bueller?
Reply #656 Top
u have to research it
then the lrms will do it
Reply #657 Top
Thanks man.
Reply #658 Top
Dumped tonight after about an hour. Log is in your inbox.

It happened exactly as an enemy force used one of the worm holes. As soon as they hit the center of it to go through it it dumped.
Reply #659 Top
Greetings All,
Glad to see that people are having fun with the new release and that some of the bugs are fixed. Not so glad to see that people are still having problems. But, then again, this is why I need you guys to help me test this thing, as I actually do not have time anymore to actually play the game. Look at it this way, and hour of me playing the game means an hour wasted not modding!
So thank you to all who have downloaded and played the mod, and for bearing with me when it dumps out.

Also, most of the mispellings are from the merge with HammerSun's mod, as his English is not very good. I will correct all that in the next release, after I get all the bugs out of this one.

Remember, for those of you who asked, you cannot run multiple mods at once, hence the main reason why 7 DEADLY SINS exists. So make sure you are turning off any other mod.

As for gameplay with the Rogues, they have an ability on some of their ships, that when activated, you can target ships, that will then be captured once the ability fires.

ArakCheev and DarkStar:
Thank you for painstakingly playtesting and reporting back to me. Very appreciated. I'm glad you saw your name "in lights". As far as the Ur-Quan owning you ArakCheev, I warned you! They are supposed to bring it, and are hell bent on destroying ALL life in the Galaxy. Remember, the Ur-Quan Kor-Ah follow the Eternal Doctrine, you are filth, and they must cleanse the filth.

I will work on the new bugs, and will post a "patch" later when I find and correct the bug. For now, please bear with me. Thanks again

DANMAN
Reply #660 Top
UPDATE:
I think I fixed the crash with the Rogues when you select the Crusiers. That now works. Trying to iron out other bugs now. Will try to post a "patch" later today.

DANMAN
Reply #661 Top
(:( ...i have minidump everytime i try to load the mod... Just curious Danman will it help you to fix the bugs if we upload minidump files here?
Reply #662 Top
Where are the "Titans" for the Atlantians? Also what's the deal with the Atlantians basically being the Advent? Seems kinda lazy if you ask me......makes the Atlantians seem like a patchwork of other races instead of there own.

Also that new race......I love your work Danman but the weapon system for their ship has to be the most pathetic thing I've ever seen. I mean it's like a flying ninja doing virtually no damage lol. Maybe that's just me but I refuse to play as those guys.
Reply #663 Top
Arakcheev
I have never seen the ability to edit here, so maybe they are finally installing that capability. Let us hope!

Shotman
Unfortunately minidumps are still only useful to the Devs. You have to manually edit a file to enable logging and then send in the logs. They are text and we can read text. ;)

Hegemon76
Research. Well it was either base them off a preexisting race or leave it blank. No one would play them right now if it was blank. As the new material is completed the parts that are Advent are replaced with Atlantean material. Since most of this game is ships, they seemed the logical first step. We could have just given new voices (with silly accents) to the Advent and called them Atlanteans. ;p

The new race is a port from a game called Star Control 2, and if there was a shuriken there it will be a shuriken here. The difference is that we updated it from metal to anti-matter. It does 100 points of damage with a high refire rate which adds up to a lot of damage. Then of course there is the increases that you get from leveling up.

Reply #664 Top
Happy to report after dloading 1.3c no crash probs with the mod, bit slow or slugish first 5 mins or so, running win xp sp2, 3 ghz cpu,1 gig ram, nvidia 7800gt 256 video card, no dump when loading saved game. might consider lowering the "glow" of the rogue stars as they are too bright in game otherwise great job Danman and team!!

Awolf
Reply #665 Top
Where are the "Titans" for the Atlantians? Also what's the deal with the Atlantians basically being the Advent? Seems kinda lazy if you ask me......makes the Atlantians seem like a patchwork of other races instead of there own.Also that new race......I love your work Danman but the weapon system for their ship has to be the most pathetic thing I've ever seen. I mean it's like a flying ninja doing virtually no damage lol. Maybe that's just me but I refuse to play as those guys.
End of quote



Danman has stated on multiple occasions that the atlantians are a work in progress.
Reply #666 Top
Where or how do get the titan ship as any race. I play TEC. TY
Reply #667 Top
To those looking for the TITANS:
The TITANS are actually Atlantian Capital Ships, and take up the same slots. Unfortunatley, this was the only way to get TITANS into the game, as the game engine cannot be modded. That would have to come from Stardock/Ironclad. ONLY the Atlantians have TITAN ships, no other race at this time.

The Atlantians are a work in progress, and to get them into the game faster, I used the Advent as a base race, and then went from there. They were once Vasari based, but that didn't seem to fit the usual Atlantian lore.
In future releases, they will have more custom ships, with custom textures to match.

The Ur-Quan Kor-Ah are a ruthless race of 2 meter wide by 10 meter long worm like insects, tens of thousands years old, whose sole purpose is to exterminate every sentient race in the galaxy. The spinning blades and ship design are a direct port from the Star Control 2 game. I will not deviate from it. That game is awesome, and has a high place of honor in my life. Also, try the FRIED ability. It's awesome.
This one ship represents over two weeks worth of work.

I am glad that most people seem to be likeing the mod, and experiencing no problems. It may run slow at times, as the merge with WLD mod added tons of particle weapon effects. This can be hard on some computers. So make sure you turn off all your other programs before playing Sins.

As far as the existing bugs, they are getting worked out as we speak. I will be posting a patch soon, fixing those files.
I will also be giving you yet another "bonus". The updated Sekmet Atlantian Battle Crusier.

KEY TO THE ATLANTIANS:
I gave the Atlantians a free wormhole abiltiy, and 5 TITANS use this, as well as the Sekmet Battle Crusier. This allows the Atlantians to quickly set up artificial phase lanes, like the Vasari. Use these, and the BLACK HOLES to your advantage!
When you find a Black Hole, build up your forces in the systems behind it, using the Black Hole as a defensive choke point. Then send through the Sekmet when you are ready to attack. Have it set up a phase lane in a system beyond the Black Hole. The travel through that lane, bypassing the Black Hole with your Armada at full strength!

After the patch is posted, you will be able to make full use of the Sekmet.

DANMAN
Reply #668 Top
how do you create the wormholes? When I use the ability, the wormholes dissipate in a few seconds (their notifier dissaperas from the info-card)

This is a truly excellent mod! :CONGRAT:
Do you think you will add the Last Stand and Dawn of Victory when they are completed (if they ever are)?
Reply #669 Top
I assume the patch will fix the problem with the Rogue cruiser icon? I REALLY like what you've done with the rogue. My favorite "race" I think. Looking forward to have the cruisers work though.
Reply #670 Top
this seems kond of obvious but just to make sure will the Atlantians eventually have their own art and voices?
Reply #672 Top
I am a huge fan as you know and i love the rogues but could you maybe fix the problem where when playing as the rogues the game spontaneously shuts down and could you add 1 more capital ship for them?
Reply #673 Top
I don't know if anyone saw my previous post but can you please just post the files you've changed rather than all of them together. It's just that is aready more than half a gig and it's only going to grow in the future.
Reply #674 Top
It may run slow at times, as the merge with WLD mod added tons of particle weapon effects. This can be hard on some computers. So make sure you turn off all your other programs before playing Sins.DANMAN
End of quote


heh, sorry bout that.

The next version will look and run better. :d
Reply #675 Top
Problem in research tree as Atlantians; it is the Advent tree, with lasers/beam/plasma. Should be Pulse/wave/missile. Damages doesnt increase.