As far as making a planet uninhabitable? Doesn't the novalith cannon do this for a short time with its radiation debuff. Maybe it would be possible to extend the duration of the debuff so that it effectively lasts forever.While it might not be possible to change the textures on a planet mid-game, perhaps it would be possible to have have some kind of effect animation (like the novalith cannon impact), that lasts effectively for the rest of the match.I'm just guessing though. I have no real experience modding.
I don't have any experience modding either, but I figure I'd start somewhere.
I was thinking about the using the Siege Frigate's Heavy Fallout ability as a base as far as making planets uninhabitable. If I can't literally glass planets, then I might as well figuratively glass them and get the gameplay features worked out. Thanks for mentioning the Novalith; I'd forgotten about that. I don't know if it's possible to make things completely uninhabitible, but as you said, effectively uninhabitable does the job too.
I don't think it's possible. You may be able to hack a way around it using the entryvehicle entity files or the bombardment particles/textures, but it's unlikely.
Thanks for that idea too. I'll definitely poke around in those files to see what I can do.
I was thinking about changing a planet's atmosphere's color or something along those lines if dynamically changing their texture isn't possible. I'm not sure if the atmosphere is a result of a texture or the lighting model though.