I've always noticed that the first moves you make in a game like this are critical to getting a jump start on your enemy. I'd like to know what others have discovered is the best first moves to secure a healthy empire. Here is what i've been doing, please add what you think is the best way to start, and comment on others, so we can learn, and evolve our play styles.
This is how i've been playing the first 10 minutes of a match, please feel free to comment.
"Expand and Defend"
-Build capital ship hanger, and build a cap ship that can colonize.
-set up mines
-build 3 scout ships and send out on auto explore
-buy 200 crystal, and civ. growth your home planet
-build a military lab
*send cap. ship to close light defended planet, w/fighters to clear and col.
-research fleet logistics, and hull reinforcements
-build 2nd military lab, train LRM frigs
-about this time you should capture the planet your cap. ship is at. civ. growth +1 and set up mines
-send cap. ship to next weakest planet
- add the second point to hull reinforcement
-add a logistic slot, and build 2 civ. research on new planet
-about this time should capture 2nd planet, so civ +1 and mine again, send cap. ship to next if is one
*check pirates
-Train better mines for both crystal and metal
-train to colonize the closest planet type (Fire or Ice)
* 10 MINUTE MARK
-sit back and save for a few minutes and get ready to buy a fleet. I get 5 LRMs, and 10 Light Frigits
-after you have qued your ships, use the cash while you wait to train super hull reinforcement x2 points.
-build civ research lab
-train trade post and place at planets
-combine your new fleet and your cap ship and take over 1st planet with large defense
*15 MINUTE MARK
So, that one style I use, later i'll type up one of the other start sequence I use for a "Quick Strike" also know as the embargo rush. Please add what you think works best, like in chess the first few moves are the most important.