Normally, frigates and capital ships have a base chance to hit of 100%. Notable exceptions are strikecraft and flak frigates. I looked in the Gameplay.Constants file and found where I could alter the base chance to hit for any given damage type vs strikecraft or capital ships. What I'm wondering is if there is some way I can alter the base chance to hit for any damage type vs frigates and cruisers.
I'm working on a rebalancing mod, and one thing I want to do is slow the pace of combat just a bit by reducing the base chance to hit of all ships to 85%. Of course, this will also make the Akkan battlecruiser's targeting uplink ability a much more valuable commodity.