Thank you Dolynick, that is very useful, I will test that later tonight. I have a further two questions if you can help.
How would I insert your puddle jumper into my modified mod?
Do I obtain the Entityy File, then the Mesh File, Particles, I change the name of the Sqaudrons in the Capital Ship Entity, change the Strings and place a record on the Enity list. Have a missed a step out, as I have tried to insert fighters and bombers before with little success ...
Secondly the same goes for abilities, I wish to alter/create new abilities, without replacing the original files, so assume I would have to create a new ability, and follow the same steps above. (for example inserting the Ancients adaptive shield, I would need the entity, particle etc)
Any help is greatly appreciated, and the more I mod, the better I become. I learned how to mod weapons and stats last night, along with rate of fire etc, I also love working on Stargate mods, that is why yours and the BC304 Mod is so interesting to me and I am just experimenting with the BC304 Mod, to get to grips with modding. So in future I would love to offer any help in what yourself or the other Stargate Team want.
Again many thanks, Ben
To add a new squad type you would need:
-entity file for the individual fighter or bomber the squad is composed of (this is referenced in the squad entity)
-entity file for the squad
-entity files for any abilities the squad might have (mines, etc)
-the mesh and associated texture files for any custom model the fighter/bomber uses
-particle files for any custom weapon or visual effects used by the fighter/bomber
-add any strings referenced by the custom fighter/bomber, squad, abilities of the new squad to the string file for your mod
-add all the new .entities to the manifest.entity file
That's really the basic process for any new entity that goes into a mod.