Specifying the location of a turret

Well I am working on an entirely new class of ships, but there is a slight problem...  How do you tell the computer where the turrets are?  There is obviously a way, but neither myself nor Soviet911v2 knows what that is...
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Reply #1 Top
you need to add dummys to the model theres a tutorial somewhere ont he forum if you can find itll help alot
Reply #2 Top
Ok, well where are those dummies?
Reply #3 Top
In XSI you add nulls/dummies and convert it to .mesh

Alterantivly, you can edit it by hand in the text version of the .mesh file (fun!).
Reply #4 Top
Umm where do you get the dummies though? Are they under some menu or what?
Reply #5 Top
Ill load up XSI and find it for you shall I? :P

EDIT: I don't use XSI but the help file says (for those wondering)

"Nulls

Nulls are simply locations in space that cannot be modeled or rendered. However, they have many uses, such as for setting constraints and organizing objects in hierarchies. Nulls are sometimes called locators or point objects."

It says objects, so I clicked on the 'objects button' and the button that looks like the image in the help file (3 lines crossing in the middile) is the null button! Yay.

To give it a direction I think you use the rotation translation (you can turn on arrow rings to give it the three directions that allow you to see up/left/foward).

Im not exactly sure how it converts to the game since I've never used the probgram before.