Yet again in my modding, I've run into something that I'm really not sure about. I want to make an ability to replace a weapon to free up an emitter and to get it in place so I can eventually replace it with the proper ability (which is really complex, so I'm going to ask that seperately). However, to do it, I need to be able to do damage that ignores shields and is affected by the ship's armortype. Is this possible?
For the final ability, we want to make an ability that spawns an entity that can be attacked and all that (if it were a squad, all the better), and goes to the place the ability is targeted (or the ship, as long as it can be targeted some). If it runs across a ship, it needs to launch an attack and then die (if I can get the above ability working, then that'll be easy, if not, it'll require a bit of creativity and won't be pretty, but can still be done, but I think I've got the creativity ready, so I just need help with the first bit).