The AI issues are one of the reasons i NEED a CODER. I cant code if my life depended on it. However i can alter existing stuff.Which is what i basically did in creating the factions, and ship entitys. Used existing ones as a foundation. Then i only added the relevent info to get the Trek ships ingame. Nothing else was touched. The Player, and Ship entity's are still in text format so if anyone wants to look at them with wordpad, and see if i missed anything feel free to do so.
Beware of the Breen. They have only one weak ship, but it is a multirole ship. If you let them they can swarm you badly, and overwhelm with sheer force of numbers. This was intentional. A Galaxy class can swat a Breen ship down very quickly, but try to swat 200+ Breen MWPG's down with a small fleet I was hoping the Dominion would act the same way, but they do attack with good sized forces. I dont understand why the Cardassian faction does nothing. Its the only faction that is bugged that way. I didnt alter any of the sins AI files at all.
The intended typical game for the demo is 6 players on a multi star random large map. With you playing as the Federation, and the Klingons, and Romulans as your Allies. You can chose to have the Dominion, Cardassian, and Breen factions as allied to each other, or on thier own. It doesnt matter. This way you can re-live the battles of the Dominion War. The only bad thing about random multi star maps is enemys may spawn in the same system you are in.
You can also chose to make it a free for all, and watch the fireworks for all except the cardassians for now. If you want to see the cardies in action, play as them.