BUMP and I change my mind about hitting asteroids, after my Space Egg failed to stop an enemy fleet from escaping just yesterday. It happened because the said Egg was given Distort Gravity and then ordered to move to the other end of the gravwell (not quite the totally opposite end, the planet was not on its way) but failed to reach it in time because it crushed into the only other static object in the grav well, except the planet - an asteroid. Then it was unable to free itself for the next 15 seconds, so the enemy fleet cheerfully phase jumped away even with the 700% phase inhibitor debuff.
For those who do not know yet, the Space Egg, vel Jarrasul Evacuator, has Gravity Warhead ability, which along with Phase jump inhibitors can prevent enemies from phase jumping away for minutes.
@ Cykur - I know I can queue orders and I know what intercept path is, I'm not an idiot .
The thing is, when you queue move orders, the ships approach each and every point, stop, select the next point and begin movement. So basically the ship will get to the target faster if it does a circle than it would with this method.
Yes, you can make the ship reach the target (which is right behind it) fastest if you repeatedly click near it to force it to turn without accelerating and then order to move - but seriously, should the game require you to babysit every goddamn ship not to have it do stupid things? Come on. Imagine any other standard RTS, C&C or Starcraft or whatever, where units aren't clever enough to evade trees and you have to queue a path for them manually so they can get across a bridge. LOL!
edit. for You Devs -> this above is a dramatisation for Cykur, not saying that Sins units are that stupid. Still, I do request that you take a moment and take a look at the issue (if you find time between looking at my other, more or less irritating, requests across this board, lol). As Cykur wrote below, even solving basic pathfinding issues for the cap ships only would be great, cause other ships are way more expendable and way move maneuverable, even heavy cruisers.