Fandangdo, are you referring to "starting credits" only?, where you start with a million credits, and asteroids don't pony up with the materials (and planets have 0 credits output)???
Just a few things to do it... (send only Karma) 
---Set the starting credits in the Player.entity files to a million...
---go through all the planet entities and make the number of resource asteroids equal zero...
---also in the planet entities, make the credit output zero (it's printed several times as taxes, and for the population multiplier, once for each level)...
---Lastly, the HomeWorld tax bonus will need to be taken care of...