Yes. I managed to get DO_SG-Ancients to work with version 1.1 of the game.
There are a few changes to the way things work that cause a minidump on mod load of 1.05 mods. This is what I've found so far:
1) English.str has a lot of new entries. It's gone up to 5353 from 5256 default. You need to rebuild your .str and use the new padding number.
2) All ability entities no longer use the "isPassive" T/F value. Instead they must have useCostType in it's place. Values that work that I know of so far are "Antimatter" and "Passive"
3) SupportShip_PhaseGunship.mesh no longer exists. This won't affect many mods but if you are using it you have to either copy the .mesh from the 1.05 data (I haven't tried this to see if it works for sure but it would resolve the missing .mesh error hopefully) or you have to substitute a different mesh.
After making those changes, DO_SG-Ancients would then load correctly and I was able to start a game in Dev Mode. That's about as far as I've gotten so far but I am thinking I will try to play a game after I finish this post.
Good luck.
-dolynick