Now that Entrenchment has provided a juicy new target for experience points (especially if you hit the SB while its still building), I thot I'd update my post on experience points available for Capital Ships.
Also, I learned a new secret for gaining experience points: Send a scout into the pirate base to run round and round, and while they chase him, come in with your Cap ship and Carriers, to pick off all the easy targets preoccupied with the scout, and gain a ton of experience in one riskless foray.
Again, In Summary (updated):
Destroying high level caps gives the most experience points (xp), and from there it pretty much scales by ship tier. Starbases give a nice 400 pt pop. Other structures give relatively small xp. Destroying planets does NOT give xp. Each item's info card will list how much xp is delivered when you hover your cursor over it. Nothing else gives, or takes away xp. If 2 Cap ships are present, they will share, or split xp in half (3=thirds, etc).
Planet Militia give the same xp as TEC counterparts. Pirates, due to their lack of shielding, give about half the xp of their buildable counterparts.
Destroying Capital ships gives: up to 580 points for a level 10, down to 60 points for a level 1. (lvl 2=80xp, 3=110, 4=150, 5=200, 6=260, 7=310, 8=390, 9=480).
--- Ships--- --Pirates--- --Structures--
Lvl 10 Cap ....580
Lvl 9 Cap ......490
StarBase..............................................................400
Lvl 8 Cap .....390
Lvl 7 Cap .....310
Lvl 6 Cap .....260
Lvl 5 Cap .....200
Lvl 4 Cap .....150
Superweapon........................................................150
Lvl 3 Cap .....110
HCs .............100 ..... Corsair......50
Adv Carrier...100 ..... .................. ..... Adv Hanger100
Lvl 2 Cap........80
TEC Carrier.....80 ..... Cutthroat..35 ..... Hanger........75
Siege..............65 ..... Pillager.....30
Lvl 1 Cap .......60
Flak................50 ..... Reaper.....25 ..... Turret...........50 (Pirates too)
LRF, Support....30
L Frigate..........30 ..... Rouge......15 ..... Labs, etc......25 (Factories/Refineries/Trade/Culture)
Colony, Scout...20 ..... Extractor......20
Vas Bomber.....11
Constructor......10
Bomber.............6
Trade/Cargo......5
TEC Fighter........3
Adv Fighter........2