Quoting Shadowhal, reply 23
make the vasari (and possibly the advent, however they work) version work the same way as tec. it is an ability, it has to be manually selected, it costs something and it places a small field of like 10 mines where you want it.
I absolutely agree.
A thought on mine caps: everyone seems to agree we should have them; the difficulty facing Ironclad is: what should it be? I propose adding a Fleet Logistic line for Defense, used up by starbases and mines. Players can pay to upgrade the Defense logistics, allowing them to support more starbases and lay more mines, but they cant just spam recklessly.
A player right now: "I'll put a starbase in every forward well and put maybe 50 gajillion mines down. And now, since I have such a lopsided defensive bonus, I may as well sit around a culture spam/novalith the guy to death."
A player after the defense cap is installed: "I can put down 50 mines. Where do I want them? Hm. Maybe I should just build a starbase. Maybe I'll upgrade my defense cap and get both! But I really want another Marza ..."
Voila. The game is fun again.
that actually sounds like a decent idea. also makes the placement und deployment of starbases a bit more strategic if you can't just spam them everywhere.
something like 5 points for a starbase and 1 point for a mine field (so 10 individual mines). if you start out with 10 - 20 pts and can reach something like 100 or 150 .. sounds about right.
but then, should there also be a resource drain? I wouldn't think so, the one for fleet supply is enough. and if the cost is about that of the capship research, then the cost alone should be enough to deter total spamming (combined with the cost of actually building mines).
one other thing I wanted to bring up: I would like to see a reduction of mine dmg and an according reduction of cost. somehow, for the tec, 1000 plus resources seems a tad much for just one field. that is becaus one field won't really do you any good, you need probably at least 3 - 4 for any kind of decent coverage. and that gets quite expensive. on the upside though, once you have it, it's a pretty good protection.
but what I'd prefer is that it's easier to mine a hole area with them, but the indivdual effects of mines are not that drastic. that way they just weaken the fleet passing through and there still have to some other defenses to finish them off. I know, it's not exactly what mines work like for real, but I think gameplay wise it's better to have something to protects large areas reasonably well than something that protects small areas exceptionally well.
I mean, there could be dmg upgrades for mine too, it's not like that is forbidden or anything.