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I think going 'defensive' for this expansion was just plain wrong direction.

I think going 'defensive' for this expansion was just plain wrong direction.

Simply put, now games take too long to finish.


I can't play online anymore, else I would spend more than 3 hours, killing hundreds of mines and extra defensive structures (By the way Vasari missile platform is just pure cap killer now. Try it if you don't believe it.)


Even without mines, the game already takes way too long, even before the expansion. Now the things get much worse.


Here's my suggestion to attempt to relieve the situation:


1. Please fix the original balance problems. Light frigates almost useless, LRFs dominating the battlefield ended with pure fighter spam is NOT FUN. Advents with illum spam is pretty much early game ender. I suggested some ideas, and others did too. Please test them and implement them.

 

I'd like to see a light frigates being usable and Advent nerf rather than using a bunch of new units and starbases.

 

 

2. Just cap the number of mine per system. I think 20 is a good number. Any further number just makes mine spam no matter how much you increase the cost.


3. Now I see Ironclad try to implement the Starbase as a both defensive and offensive structure (Advent Vasari planet/structure weapons, very fast building speed) But the idea of bring constructor/colony frigates in the middle of battle to make this offensive will not work, since it is flawed.

-> Lack of range and mobility just make these things useless for combat. Again, I have to build that damn starbase near Planet or structures to do some sort of damage, but you just can't do that in late game when concentrated fire is plain insane.

-> Now such a insanely fast building speed seems introduced to solve the problems when used in offensive. But it is not working because.....

== Creates other imbalances due to build speed.

== Still does not address range and mobility problem.

As I said again and again, range is not a solution (FFS do you guys really want to make Advent overpowered? Even in current state they are necrons of Sins of Solar Empire. Increasing the range is about as insane as giving a nercron lord having 6 powers. FFS stop make this game more biased to Advent!) Only some sort of mobility would solve the problem. Look for my threads for more details.

 

4. Finally, please fix the speed bug (everyone who plays online probably knows about this now. For me it is annoying.) and make the game a little faster.

9,475 views 42 replies
Reply #26 Top

With similar money, LFs will tear apart carriers and flaks.
End of quote

 

l2circle the grav well?

 

if you a loosing to lrf's with carriers you are doing it wrong

Reply #27 Top

Quoting Tkins, reply 25
Remember though, the online community is highly based on shorter (2hr avg) games that are high intensity aggressive games. It don't think it would be a good idea to alienate those folks that want to play online.
End of Tkins's quote

you don't have to alienate them...as I said earlier, if that is what you want...then play a small map with resources turned up to fast.  Or even a medium map.  Now I do agree that there are things that need to be tweaked within the expansion itself...just don't agree with the OP's general rant about the game taking too long.  That is one of the main aspects of this game.  And you can play longer games online, you just need to put out more effort to coordinate with a group that will actually get back on and play the same saved game again and again until it is over.

Some peeps just want a glorified hurry up and click as fast as you can to pad your records and stats and not enjoy the true meaning of the game.  I am in three seperate groups right now playing varying versions of the game and have had a blast in all 3.  And they have all 3 been long games.

Reply #28 Top

Quoting Tkins, reply 25
Remember though, the online community is highly based on shorter (2hr avg) games that are high intensity aggressive games. It don't think it would be a good idea to alienate those folks that want to play online.
End of Tkins's quote

I think it would be fantastic to alienate them if the alternative is to turn Sins into some kind of RA3 rushfest.  Err on the side of strategic and tactical depth, not quick games.  They can crank the speed up and play small maps if that's what they want.  Could probably even have options to start with more money/research.  As long as it doesn't make the game into something where golden path build orders and spamming win the day like most online RTS games.

Reply #29 Top

EXACTLY!!!:no: :no: :no: :no: :no: :no:

Reply #30 Top

SD/IC is all about being out of the norm and doing things different and they have done an excellent job so far in doing that.  I certainly hope that they don't forget this and get off the beaten path to please a few guys that want shorter and shorter games where everything is spam and click.

I believe in what SD/IC is trying to achieve and think that they are in the process of changing what the future of PC gaming is going to be like in the coming years

 

Reply #31 Top

Taking it even further, i would like to see homeworlds start with defense structures free.  That would prevent some rushing (i think).

Reply #32 Top

I agree with tkins. I use to think the other way but after getting use to fast it is not a clickfest. It is very much strategic and if you play someone with equal talent then your game can go on for hours. 2 hours is getting to my limit as if you go that long its intesive and very fun but I get tired lol. I like team games and unfortunately u can only play them on larger maps so it takes a long time. But seriously its so much fun online everyone should at least try it and not worry about winning but havin fun.

Reply #33 Top

 Before sins came out, i always wanted a game where empire building actually felt rewarding. You know, not just constantly bombard your enemies with the "max units", but to use real world strategy that most people forget goes into real wars. Once i tried my first 5 sstar map against multiple unfair AI, i was hooked, NOT when i finishede quickstrike on easy with 10 cobalts. So, there's something to be said about a sense of accomplishment. Also, what feels better, seeing your 16 cap ships destroy the enemy capital planet while your hundreds of other frigates finish off the structures as a nova bomb closes in, or seeing your lonely bomber frigate bomb the planet with 10 lrfs watching? I think you all know the answer, or at least i hope you do.

:erk:

pce, fingerz

 

"bluer skies await"

Reply #34 Top

didn't read anything other than title but they are still making two expansions...so it's not done and as stated...this is a beta...i believe the two expansions revolve around diplomacy and military and a campaign in there somewhere.

Reply #35 Top

it seems to me that those who are in favor of faster games are missing the point... any type of ultimate game ender, must do this to win, rushing, spamming, etc. destroys the purpose of the game. the point is to explore different strategic depths, and have multiple ways of playing viable. i think what Ironclad was trying to do with Entrenchment was good; namely, end these spam tactics, especially LRFs. the mines, i think are especially good for this, although a limit is needed. obviously the balance still needs work, but a balance can be struck between all the units and other aspects of the game. the next expansion will be on diplomacy, i believe, and hopefully it will revamp the diplomacy system so that it becomes a viable way to play the game. for those of you who don't like diplomacy, fine, dont use it. but the point of an RT4X, as this game was billed, is to build a true empire, not just spam specific units if you want to win.

Reply #36 Top

build a true empire
End of quote

I would like to do this.  Real-time Civilization in space!

Reply #37 Top

The mines are great imho, they are like walls in Age of Empires...

I just bought it today, and having awesome fun.

 

Perhaps the dev team can have options for which tech is enabled or not, or an option to turn off Entrenchment ?

 

Personally I rather have an option to choose the techs (like SupCom did).

Reply #38 Top

pure fighter spam is NOT FUN

OMG you don't like fighter spam, you're a rediculous person!!! 

 

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Reply #39 Top

i dont have the entrenchment beta, but i thought that ironclad said that you could shut off entrenchment for multiplayer if you wanted

Reply #40 Top

yeah, i think in the final version you should be able to...or at least during multi, it would autmatically turn it off if you were playing someone without entrenchment.

Reply #41 Top

Quoting Phalnax811, reply 15
during multi, it would autmatically turn it off if you were playing someone without entrenchment.
End of Phalnax811's quote

that was it

Reply #42 Top

Quoting MindsEye, reply 7
I agree with tkins. I use to think the other way but after getting use to fast it is not a clickfest. It is very much strategic and if you play someone with equal talent then your game can go on for hours. 2 hours is getting to my limit as if you go that long its intesive and very fun but I get tired lol. I like team games and unfortunately u can only play them on larger maps so it takes a long time. But seriously its so much fun online everyone should at least try it and not worry about winning but havin fun.
End of MindsEye's quote

You don't have to play team games exclusively on Large maps.  Sometimes medium and smaller maps are more fun with a group of peeps...it reaaly speeds things up, but like I said earlier...that's takes away from the true meaning and beauty of what this game is supposed to be.

To each his own, however.