I agree wit the increased range, and they shouldn't be so easy to get around
The best solution I've care up with is to narrow the lanes when the base is present so you can't jump right past it.
The suppression isn't a good idea unless it's an upgrade, but if you could narrow the jump area to be closer to the white line then placing the base in the correct path would be a lot more useful
as it stands now, you can jump while being pretty far from the phase lane and the base can't even get a shot off - especially if you time the previous jump location to be right in line with the next jump location.