Well I been trying entrenchment for several days now.
And well, while it's a good idea, its implementation is very flawed.
Like the idea of being able to deploy stations anywhere, but their virtually useless, easily bypassed and their range is laughable. So far seems like its the vasari that get everything with this and the others suffer.
Last play was rediculous, since 1/4 of the vasari fleet attacking my planets were mine layers. Making it impossible to defend with fleets jumping in from other systems and even in system since the AI keeps laying a ton of mines all over the place making it impossible to defend your own systems without loosing a rediculous amount of ships and more notably capships. Should make laying mines on opponents territory impossible unless they loose control of it... right now the mines make it more grueling than enjoyable. At least TEC have a reastrictable methode, but the others are rather abusive and rather overpowered use of em.
Immobile starbases need something to make em more usefull.
I thought the TEC station was supposed to get Long range missiles, but I have never seen it fire a single one at max level. Maybe give it an ability to deploy limited number of defensive platforms (like the sova carrier can). At least something to compete with the vasari station, since you can move that one to where ships jump in etc to maximise effect.
I find that to compete with the other races TEC stations should be allowed to manufacture mines, via upgrade. Anyways in all other Space tactical games stations always were usefull, and were difficult to bypass. But in SOAE their just too easy to ignore, only the Vasari one is a pain to deal with.
Only other thing I can think of is allow the TEC and advent to build secondary style stations that are weaker but are still deadly in their own... (maybe half Hull/Shield/slightly reduce power) but able to build more than one.
Or keep the TEC and Advent stations as is but give em an upgrade that lets em deploy defense platforms that are much stronger than the Tactical slotted ones but weaker than the station itself. ( with the ability to maybe give em 2 upgrade slots each.).
I just don't find em worthwhile, their normally meant to protect but in here they don't work at all defence wise unless you know at 100% where they jump in, it's useless. And even then its useless since they,ll just rush out of its range and ignore it from there. Even Pirates completely ignore em unless you got your hangars and such near it.
Maybe just used to others where building stations adds em in orbit making it hard to bypass em.