Hey Stant, for the values on the planets, 90000 seems big for the stars in game, thinking 75000/60000 would work better ans with the 90k the gravity wells lag with nothing in them for me =X
Well, like I said, I just pulled the numbers from a random place and copied them over. Only had one person run a couple of quick test looks for me to see if it was an improvement over the other pulled from a random place that made the wells too small. I can't play it to know what works best, I was just guessing, so I'll defer to your judgement there. Whatever you think works best, so be it. Though you could also take a look at a few of the galaxy files included with the core game to see what those numbers are, that should help you out a lot in getting to know what they should be like.
I don't know why I just thought of this, but basically, I think the best course of action for you to take with these maps, is copy over a set of the originals and go through those and change the planets to match the planets in the set that comes with DS. That way you're only changing one entry per planet, rather then 2. Will cut your time down in half. Another thing is, if you have a file compare utility that can bring up both files side by side and show you the differences, you can use that to just copy over the DS planets to the copy of the originals, delete the DS maps, and then rename the copies with the DS tag in front. Then the only ones you'll really have to go through and give the personal touch to are the celestial bodies maps. Should save you a shit ton of time and effort.
PS: And to Stant, I also hope there is a non-Steam version in the future 'cause your talents have been greatly missed!
Surprisingly, I've found ways to still help out. Not as much as I could if I had a copy, but things like running through the maps and meshes and entities and adding in the missing info doesn't require me to have a copy and be able to play. It's the testing to make sure I got things in there correctly and the bug squashing that requires that. As long as I have access to testers who can give me the feedback I need when I have stuff available, then my only issue with working on things and completing them in a timely manner would be the fact that I don't get to enjoy the end product, which to a modder, kind of makes it not worth doing. But I still work on the other three versions of DS, so once I find the motivation to get back on it, a playable vanilla DS will be released, and the Entrenchment version will get it's menu updated so all of the buttons will show up again.
What I spent my time this past week on was I just added in all of the info and made some important changes to Ryat's Flagship minimod after taking a quick peek at the entity manifest courtesy of the reference file set for rebellion and noticing that the Vasari and Advent were given ships labelled battleship2 which is what the minimod uses for the flagships... So of course, every reference in the minimod needed to be changed out. Not fun, time consuming, but still completely doable. I just need to pass it along once I'm sure I got everything and I'm sure it'll be made publicly available.