<<There's a difference between micromanagement and tedium in which you have to move a ship able to clear mines (without taking damage because this is what it's designed to do) from field, to field, to field, until all minefields are cleared from a system, and doing the same thing with a ship that is able to clear mines ONLY by taking damage to the shields and hull.>>
I have no earthly idea what you are talking about. Sure, there is a difference between the two things you said. Thing is, nobody has proposed the second thing you said.
I'm not sure I proposed the first thing you said either. The ship I proposed wouldn't have to be manually moved from field to field to field, unless all those fields were on different planets.
<<Micromanagement and tedium refer to whether or not the mine clearing is automated or needs to be manually directed by the player. I'm not even addressing that issue. What I'm concerned with is how the field is cleared (ship capabilities), not who's doing it (manually by the player or automated by the computer).>>
I'm not even sure you yourself know what you are trying to say at this point. "How the field is cleared," and "who's doing it," are combined issues. If the field is cleared by you manually clicking on a scout, and then manually right clicking on a mine, then that's both "how the field is cleared" (by grabbing a scout and pointing and clicking) and "who's doing it" (you). Under my proposition, "how the field is cleared" would be by "minesweeper sweeping them," and "who's doing it" would be the AI.
In case your not aware, there gonna be a new update soon to address the problems with Entrenchment.
And they do not need a mine sweeper ship. They currently have 2 ship that IMO are perfect for minesweaping. Flak and/or scout. Granted the CURRENT build does have it at an imbalanced. So, be calm and wait for the update then lets go from there. Ironclad is 999.999999999999999999999999999999999999999999999999999999999999% aware of the mine issue.
I agree with you, Carbon. I personally have no issues with mines. My comments were to try to propose something reasonable to placate the mass of people who DO have issues with them. You see, if good people don't speak up and offer good solutions, then bad solutions will be implemented (like, getting rid of mines altogether). An example of this was when the PJI was uber-nerfed coming out of beta. Some people screamed bloody murder about them, good people didn't speak up, and out came the nerf axe. I didn't want the same thing to happen to mines. But if all the devs hear is "I hate mines! Take them out of the game!" then either they will be taken out, or just nerfed to the point that they might as well be.