Some people(like me) do not like to play as vasari.Therefore giving one race huge advantages(like the egg) makes the game not nearly as fun.
The egg is a fine ship, but in no way is it a huge advantage. Some say the advent mothership is the best - it is certainly a better colonizer. Some say the TEC Dreadnaught is the best. I play vasari, but for an opening colonizer ship, I'd much rather have the advent mothership. In fact, out of all the vasari cap ships, I'd rather open with something else besides the egg, but I rarely do because a colonizer is important in the early game.
...when I think about it it sounds like a huge advantage.
Vasari don't get a torpedo cruiser. Doesn't a torpedo cruiser sound like a huge advantage?
Vasari can also use their sw as a gate and jump their fleet past all your sb anyway.
Come on - they get a phase stabilizer node. That's their unique tech. It totally fits in with their entire theme. Advent get evangelism nodes on their starbase, TEC gets repair docs, factories, etc. What's the big deal? Vasari already have phase stabilizers anyway. The fact that you can build them on a starbase adds nothing new except that vasari can now have a phase stabilizer in an asteroid field or worm hole or something. Similary, TEC can have factories, repair docs, etc. in such areas, and Advent can have propaganda centers.
Karma do you play this game online?Most everyone I play with agrees the egg is op at killing cap ships.It also has a devastating level6 planet killing/cred stealing ability. I have had my cap ships killed faster then I could fly by. There is not enuf time for your cap to turn around and jump out before it dies even at the edge of the well. The progen is not so great when it dies in 5-15 seconds.
Torpedo cruisers are a small advantage. You can build a vasari sb at the edge of the well and upgrade it then with your fleet+sb attack the defending sb. I dunno bout anyone else but that beats a torp cruiser. You can accomplish the same goal with air supiriority anyway.
Ok notice I said sw. The kosture turns the planet you shoot it at into a node. So you could fire it at ones hw and send in whatever fleet you want to my understanding. You dont have to fight any defenses. I am not against the ones on the sb.
I am all for unique abilities and such. The thing is they still have to be somewhat balanced. How do you defeat someone who can bypass all defense and warp into anyworld at anytime when you can do nothing of the like?The nocalith is probably the closest counter to the kostura but you have to have multiple cannons and even if you kill a world he can recolonize it whereas he jumps in and takes over urs and sets up base behind your lines.The advent sw is almost worthless in my opinion compared to the other 2. There is no counter to the egg that I am aware of. Egg+fleet=dead cap. The only way i know of is to leave your cap behind or outnumber him 2-1 in firepower and kill it before it reaches you.The fact that the sb has a node on it already plays to vasaris strength. The movement is just a bonus. The node is equal to the culture and frig factory upgrades imo.