Tec / Advert / Vas New Starbases

Just an idea But any good modders out there that would like to try doing this or weather t can be done or not.

Take the civ or milatary buildings that exisit now and enlarge than enough that they could repersent the bases. Allow them to turn slowly and mabey have the same abilitys. In my mind it would be just e a lil more relistic and overall just look better. a Starbase should be a huge city flying above that controls many things atk/def/trade/command  also wouldnt hurt for a passive skill 1 of 3 type thing  targeting uplink sheild restore antimatter fire power trade boost something for more diveristy.

Just a thought let me know what you guys think and would it even work 

4,414 views 4 replies
Reply #1 Top

the problem is that entities of starbase type seem only able to build by its special construction frigate.

all other buildings have the entity type orpital modul.

 

I tried to add prebuild starbase templates in the galaxydef, the templates work fine in galaxy forge, but

i had no success that they are appearing in game.

 

 

Reply #2 Top

:/ well i hope you or some one eles will contiue to try and play with it. We are able to change and add ships i wouldnt think it would be to hard to build new structures

Reply #3 Top

I'll give this a go...

Step 1 - Create a new ability to deploy the new starbase (excerpt from AbilityDeployStarBaseTech.entity):

TXT
entityType "Ability"
buffInstantActionType "CreateStarBase"
instantActionTriggerType "AlwaysPerform"
starBaseType "StarBaseTech"
placementRadius...

Step 2 - Create the new StarBase entity of course (self-explanatory)

Step 3 - Add your new Death Star to the proper player entity (excerpt from PlayerTech.entity):

starBaseInfo
    count 1
    entityDefName "StarBaseTech"

I'll let you know if it works... I am definitely not a moddeler however... can't help ya there.

Reply #4 Top

im more inerested in jsut using the civ buildings of each race just on a much larger scale modding myself or another can do im just very very new at the coding part and importing it into the game