not yet, but now that you have said it by the Fourth law of internet thermodynamics there will be one up in the next 3 days.
Edit: I have just broken that law lol
-Dense Molten Core
Gravity Well Radius +33%
-notes: You'll see this bonus when you officially discover the plant; no
colonization necessary. It has little effect on your gameplay.
-Entertainment Hub
Cultural Spread Rate +10%
Tax Income +1.0
-notes: Build a broadcast station on this planet to fully utilize its
benefit. This bonus is great for increasing planet allegiance, waging
culture war, or just getting a little extra cash. It also seems to appear
fairly regularly, so you'll probably be able to utilize it often.
-Expert Agrarian Society
Trade Income +10%
-notes: Not much, but better than nothing. You'll get a slight trade income
boost, so be sure to save some logistics slots for a trade port on this
planet.
-Expert Crystal Miners
Crystal Extraction Rate +50%
-notes: Excellent bonus, especially if the planet has two or more crystal
asteroids. This can seriously boost your resource intake for that planet.
-Expert Metal Miners
Metal Extraction Rate +50%
-notes: Exactly like Expert Crystal Miners except for metal. Enjoy the bonus
income and be sure to use it well.
-Habitable Cavern System
Max Population +15
Planet Health +500
-notes: This is a great bonus, and it requires no work on your part. Just
enjoy the increased tax income and planetary health.
-High Security Protocol
Tactical Slots +5
Trade Income -20%
-notes: Nice if this is one of your front-line planets, otherwise it's kind of
a pain to lose out on the trade income. Still, 20% won't take a huge chunk
out of your trade, so don't be too discouraged from building a trade port
on this planet if you need credits.
-Ionic Storms (Volcano Only)
Max Population -20
Trade Income +10%
-notes: This bonus is similar to Mega Fauna, but less useful. The -20 to
population will bring your max population down to around 10 without any
techs like the Vasari volcanic adaptions. You also don't get a significant
increase to trade, meaning you're probably losing more money on taxes than
you're gaining through the increased trade. Be sure to build a trade port
here and to fully upgrade the population limit to minimize the effects.
-Kalanite Deposits
Trade Income +20%
-notes: Another useful bonus. Just build a trade port here to take advantage
of the increased income.
-Massive Pure Glaciers
Trade Income +30%
-notes: Build a trade port here! 30% is a huge boost, take full advantage of
it.
-Mega Fauna (Ice Only)
Max Population -15
Trade Income +25%
-notes: This bonus can be a pain because it initially drops your ice planet's
population to 0, but a few planet upgrades will fix that. On the up side, you
get a good increase to your trade income; be sure to take advantage of it to
make up for the lack of population and taxes.
-Natural Thermal Lifts (Desert Only)
Structure Build Rate +25%
-notes: You can't argue with this one. The benefit isn't much, but it
increases your build rate and lets you get your orbital structures built
quite a bit faster.
-Penal Colony
Structure Build Cost -20%
Structure Build Rate -30%
-notes: This bonus is a blessing and a curse. On the up side, your structures
around this planet are cheaper. The downside is that they take longer to
build. Still, this bonus can be useful if you're short on resources but can
spare 5-10 seconds.
-Persistent Dust Storms
Population Growth -25%
-notes: Kind of annoying, but not too big of a deal. You population will
increase more slowly, so you'll want to protect this planet from bombardment
in order to keep your taxes up.
-Plundered Booty (Pirate Base Only)
Tax Income +3.5
-This may seem like a great bonus, but you have to take into account that a
pirate base doesn't support any population, so it has no other income. This
bonus is the only thing that makes a pirate base really worth capturing.
-Porous Core
Gravity Well Radius -33%
-notes: Like Dense Molten Core, you'll know about this bonus once one of your
ships jumps into the planet's gravity well. It's not a big deal, just ignore
this bonus. It won't seriously affect the game.
-Roiders Outpost (Asteroid Only)
Metal Extraction Rate +20%
Extra Constructors +1
-notes: This bonus is extremely useful. You can quickly build all your
defensive structures with an extra constructor ship, and the increased metal
extraction can really boost your income if the planet has a few metal
asteroids.
-Spice Trade (Desert Only)
Cultural Spread Rate +5%
Trade Income +10%
-notes: This is a slightly different version of the Entertainment Hub. Be sure
to take advantage of both bonuses by building a trade port and a broadcast
station.
-Tundra Farms (Ice Only)
Max Population +25
-notes: This is a nice bonus that doesn't require any work on your part. Once
you find it, sit back and enjoy the extra taxes.
-Weapons Test Facility
Max Population -20
Tactical Slots +8
notes: Losing the populatin can be annoying, especially on low population
planets like Volcanic worlds. However, if this planet happens to be in an area
where lots of enemy attack and pirate raids happen, the extra tactical slots
can be really useful.
-Data Archive
Research Cost Decrease -25%
-notes: This artifact can really help you get ahead early on and keep down the
cost of those expensive technologies later on. Consider yourself lucky if you
happen to be its owner.
-Jump Drive Relic
Between Star Phase Jump Speed +50%
-notes: Great for large maps, worthless for many 1v1 maps since they generally
have only one star anyway.
-Jump Field Generator
Phase Jump Anitmatter Cost -30%
-Possibly the most useful artifact for someone trying to attack enemy planets
or defend his own distant holdings. This artifact decreases the ammount of
antimatter lost in phase jumps, so you can begin unleashing abilities faster
upon arrival or use more of them. Also nice for the expanding empire since
you won't have to wait as long for your colony ships to replenish their
antimatter to colonize.
-Kinetic Intensifier
Damage Increase +12%
-notes: Decent damage increase. This artifact will give you a nice edge in
combat throughout the game, especially as you start to increase your damage
via techs.
-Manifest Dominion
Culture Spread Rate +25%
Culture Resistance +10%
-notes: This artifact is great once the broadcast stations start going up.
You'll be able to spread your culture more quickly and resist enemy cultures.
If you don't have any broadcast towers when you find this, build some right
away.
-Phase Accelerator
In-system Phase Jump Speed +50%
-notes: This is an excellent bonus no matter what race you are or where you're
playing. The increased jump speed lets you mobolize your fleet more quickly,
letting you get to your planets to defend them before your enemy can do much
damage. Anyone whose empire is spread out across a star system should really
enjoy the benefits of this artifact.
-Power Core Relic
Antimatter Regeneration +10%
-notes: Especially useful when you have capital ships and colony frigates
jumping between planets constantly. You'll enjoy the benefits of this the
entire game as it lets you get off more special attacks with your capital
ships.
-Relatavistic Factories
Ship Build Rate +25%
-notes: Great when you're trying to build up your army, but you won't find it
as consistently useful as some of the other artifacts.
-Resilient Metaloids
Hull Repair Rate +15%
-notes: Again, a very useful artifact. Your ships will survive a little longer
and will be ready to re-enter combat more quickly.